[ZA]MadHouse-Test| South-Africa
102.39.118.251:28025 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 15:58 UTC, in 17h. Its biweekly schedule tag · low confidence
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 17hThu 15 Oct, 15:58 UTC
- 14d 17hThu 29 Oct, 15:58 UTC
- 21d 20hThu 5 Nov, 19:00 UTCFW
- 28d 17hThu 12 Nov, 15:58 UTC
- 42d 17hThu 26 Nov, 15:58 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 17 Sep, 15:58 UTC 27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is [ZA]MadHouse-Test| South-Africa?
Currently [ZA]MadHouse-Test| South-Africa is offline, having last been seen 16 days 11 hours ago.
How does [ZA]MadHouse-Test| South-Africa rank against other Rust servers?
Over the last seven days, [ZA]MadHouse-Test| South-Africa is #16,947 for player hours, placing it in the top 71% of ranked servers globally.
Wipe times
What does wipe day look like on [ZA]MadHouse-Test| South-Africa?
Its recent wipes drew an average busiest crowd of 1 players. The crowd reaches its peak 1 hours after the latest wipe.
What is the wipe schedule on [ZA]MadHouse-Test| South-Africa?
The schedule of [ZA]MadHouse-Test| South-Africa cannot be confirmed from the wipes on record, which are too few, so the prediction follows its tag. Thursday 15 October at 15:58 UTC is when its next wipe is due. 27 days 6 hours is how long the present world has lasted. Its tags give an every-two-weeks wipe schedule.
Server details
Is [ZA]MadHouse-Test| South-Africa online, and how reliable is it?
Live status for [ZA]MadHouse-Test| South-Africa: offline, last seen 16 days 11 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. The earliest record When Is Wipe has is 13 September 2026.
Which version of Rust does [ZA]MadHouse-Test| South-Africa run?
The Rust version for [ZA]MadHouse-Test| South-Africa is network protocol 2633 and build 165217, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is [ZA]MadHouse-Test| South-Africa located?
Its name points to Africa, though [ZA]MadHouse-Test| South-Africa publishes no region tag. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 102.39.118.251:28025 is its address.
Tags, lists
Which When Is Wipe lists include [ZA]MadHouse-Test| South-Africa? And filters?
The When Is Wipe lists [ZA]MadHouse-Test| South-Africa fits are: Best modded Rust servers. These filters bring it up on the server list: Region: Africa; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
What do the server tags on [ZA]MadHouse-Test| South-Africa mean?
gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): Capacity is 50 slots; ts8 (Group limit): The team limit is 8, the game's default; v2633 (Protocol): The server runs game protocol 2633; a version mismatch blocks joining; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server; ^b (Biweekly): This server wipes fortnightly; ^v (Vanilla): This server runs the game unchanged, with no modified rates, kits or rules; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): The plugin framework is Carbon are the tags [ZA]MadHouse-Test| South-Africa publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does [ZA]MadHouse-Test| South-Africa enforce? And settings?
The name of [ZA]MadHouse-Test| South-Africa does not state a gather rate. The group limit is 8 players, the default. standard survival: gathering, building, raiding That is the game mode: survival. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Plugins: Carbon. The server name includes vanilla: this server runs the game unchanged, with no modified rates, kits or rules. VAC is on.
Which map does [ZA]MadHouse-Test| South-Africa run?
The map on [ZA]MadHouse-Test| South-Africa is procedural, size 3,000, seed 144600381, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join [ZA]MadHouse-Test| South-Africa?
Open Rust, press F1, and type client.connect 102.39.118.251:28025 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. You can find its website at https://discord.com/invite/cDHcf229qe.
Server tags
Published as mp50,ptrak,$r?,v2633,^z,^y,^b,^v,gmrust,cs165217,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp50- Max players Capacity is 50 slots.
ts8- Group limit The team limit is 8, the game's default.
v2633- Protocol The server runs game protocol 2633; a version mismatch blocks joining.
cs165217- Build This server runs build 165217.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code A region code is not set for this server.
Wipe schedule
^b- Biweekly This server wipes fortnightly.
Difficulty
^v- Vanilla This server runs the game unchanged, with no modified rates, kits or rules.
Mods and access
^z- Modded Listed under Modded, with plugins or changed settings.
^y- Carbon The plugin framework is Carbon.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.