[Local Server] All Welcome
103.1.213.78:28065 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is [Local Server] All Welcome?
0 of 50 slots on [Local Server] All Welcome are filled right now. The past seven days show 1 players on average and 3 at peak. In the last 48 hours, 22:00 UTC drew the highest average: 1 players.
How does [Local Server] All Welcome rank against other Rust servers?
For player hours in the last seven days, [Local Server] All Welcome holds rank #3,767 and is in the top 17% of all ranked servers.
Wipe times
What is the wipe schedule on [Local Server] All Welcome?
Too few wipes are on record for [Local Server] All Welcome to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 11 days 23 hours ago the current world was made.
Server
Is [Local Server] All Welcome online, and how reliable is it?
Right now [Local Server] All Welcome is up and online. The uptime it reports indicates a restart about 17 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 1 October 2026.
Performance of [Local Server] All Welcome: does it run smoothly?
The last 48 hours saw an average of 30 server fps and a low of 30. Buildings, deployables and other world objects pushed the entity count as high as 96,648. Memory use reached 2,558 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does [Local Server] All Welcome run?
The Rust version for [Local Server] All Welcome is network protocol 2634 and build 166494, on Windows. Steam updates your game, so the protocol matches when you join.
Where is [Local Server] All Welcome located?
For [Local Server] All Welcome, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 103.1.213.78:28065 is its address.
Tags, lists
Which When Is Wipe lists include [Local Server] All Welcome? And filters?
These When Is Wipe lists include [Local Server] All Welcome: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [Local Server] All Welcome mean?
These are the tags [Local Server] All Welcome publishes, read by the game's server browser: gmvanilla (Game mode): Survival in vanilla form; mp50 (Max players): Capacity is 50 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166494 (Build): Build 166494; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does [Local Server] All Welcome enforce? And settings?
No gather rate appears in [Local Server] All Welcome's name. With the default limit, groups are limited to 8 players. On this server, the mode is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. A community server, it appears in the Community section. The server has VAC, Valve's anti-cheat, on.
Which map does [Local Server] All Welcome run?
A procedural map, size 4,000 with seed 1829117656, is used by [Local Server] All Welcome; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join [Local Server] All Welcome?
Open Rust, press F1, and type client.connect 103.1.213.78:28065 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166494,ts8
Game
gmvanilla- Game mode Survival in vanilla form.
mp50- Max players Capacity is 50 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs166494- Build Build 166494.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.