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When Is Wipe

38,456 players on 11,532 servers

Online #15,967

US | 2x |DEVELOPEMENT|

104.143.2.118:29015 checked 9m ago

2x moddedoxide

Players

Now0/100
Peak, 48 hours–
7-day average0
7-day peak–
AveragePeakWipe
0123421:0003:0008:0014:0019:0001:00Wiped Mon 12 Oct, 21:32 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
01020304021:0003:0008:0014:0019:0001:00Wiped Mon 12 Oct, 21:32 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep30 Sep3 Oct5 Oct8 Oct14 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
15.6 days
between real wipes
wipe-day peak
4
players, last three wipes
crowd held
0%
else halves by day 2

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 21:32 UTC 1d ago – – running 0
Sun 27 Sep, 06:17 UTC 16d ago 4 halved by day 2 15.6 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 153 on average
88/150
US Limitless 2x Monthly Main | No BP Wipes | x2NA · groups of 12+ · 2x · monthly · 150 on average
155/200
[US] Spoonkid Rust - 2x Monthly | 8 MAX | No BP WipesNA · groups of 8+ · 2x · monthly · 98 on average
64/75
[US] Rust in Peace - 2x Vanilla Fridays | Shared BPs | Max 8NA · groups of 8+ · 2x · weekly · 96 on average
6/150
[US] Stevious 2x Mondays | Vanilla | 10/12NA · groups of 12+ · 2x · weekly · 89 on average
301/420
[US] Stevious 2x Main | Vanilla | 10/8NA · groups of 12+ · 2x · weekly · 79 on average
9/200

Quick answers

from the figures on this page

Player counts

How busy is US | 2x |DEVELOPEMENT|?

The current population of US | 2x |DEVELOPEMENT| is 0 out of 100 slots. Looking at the last seven days, the average player count was 0.

How does US | 2x |DEVELOPEMENT| rank against other Rust servers?

For player hours in the last seven days, US | 2x |DEVELOPEMENT| holds rank #15,967 and is in the top 71% of all ranked servers.

Wipe schedule

What does wipe day look like on US | 2x |DEVELOPEMENT|?

The busiest points of its recent wipes drew 4 players on average. The crowd reaches its peak 17 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 2.

What is the wipe schedule on US | 2x |DEVELOPEMENT|?

The rhythm of US | 2x |DEVELOPEMENT| cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 29 hours is how long the present world has lasted.

Server details

Is US | 2x |DEVELOPEMENT| online, and how reliable is it?

Right now US | 2x |DEVELOPEMENT| is up and online. It reports an uptime that puts the last restart at about 12 hours ago. 27 of 168 hours were online in the last 7 full days, 16% uptime. Its first appearance in When Is Wipe data was 27 September 2026.

Performance of US | 2x |DEVELOPEMENT|: does it run smoothly?

The last 48 hours saw an average of 25 server fps and a low of 25. At its peak it held 74,802 entities, which covers buildings, deployables and all other objects in the world. It went as high as 1,904 MB of memory. Low fps together with an increasing entity count is what players call lag.

Which version of Rust does US | 2x |DEVELOPEMENT| run?

On US | 2x |DEVELOPEMENT|, the Rust version is network protocol 2634 and build 167781 and the OS is Windows. Steam updates your game, so the protocol matches when you join.

Where is US | 2x |DEVELOPEMENT| located?

Its name points to North America, though US | 2x |DEVELOPEMENT| publishes no region tag. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 104.143.2.118:29015 is its address.

Lists and tags

Which When Is Wipe lists include US | 2x |DEVELOPEMENT|? And filters?

The When Is Wipe lists US | 2x |DEVELOPEMENT| fits are: 2x gather Rust servers, Best modded Rust servers and Rust servers in North America. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.

What do the server tags on US | 2x |DEVELOPEMENT| mean?

The game's server browser reads the tags US | 2x |DEVELOPEMENT| publishes: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 players; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.

Map and rules

What rules does US | 2x |DEVELOPEMENT| enforce? And settings?

US | 2x |DEVELOPEMENT|'s name says it: 2x gather. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. You can fight and raid other players. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.

Which map does US | 2x |DEVELOPEMENT| run?

A procedural map, size 3,750 with seed 33333, is used by US | 2x |DEVELOPEMENT|; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page. The name of the map is SCRAPLAND.GG.

How to join

How do I join US | 2x |DEVELOPEMENT|?

Open Rust, press F1, and type client.connect 104.143.2.118:29015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players The server holds 100 players.
ts8
Group limit Default team size applies: 8 maximum.
v2634
Protocol Protocol 2634: to join, your game must match this version.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) is installed as the plugin framework.
^z
Modded Modded category: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.