US | 2x |DEVELOPEMENT|
104.143.2.118:29015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 15.6 days between real wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 0% else halves by day 2
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 17 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:32 UTC 1d ago | – | – | running | 0 |
| Sun 27 Sep, 06:17 UTC 16d ago | 4 | halved by day 2 | 15.6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is US | 2x |DEVELOPEMENT|?
The current population of US | 2x |DEVELOPEMENT| is 0 out of 100 slots. Looking at the last seven days, the average player count was 0.
How does US | 2x |DEVELOPEMENT| rank against other Rust servers?
For player hours in the last seven days, US | 2x |DEVELOPEMENT| holds rank #15,967 and is in the top 71% of all ranked servers.
Wipe schedule
What does wipe day look like on US | 2x |DEVELOPEMENT|?
The busiest points of its recent wipes drew 4 players on average. The crowd reaches its peak 17 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 2.
What is the wipe schedule on US | 2x |DEVELOPEMENT|?
The rhythm of US | 2x |DEVELOPEMENT| cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 29 hours is how long the present world has lasted.
Server details
Is US | 2x |DEVELOPEMENT| online, and how reliable is it?
Right now US | 2x |DEVELOPEMENT| is up and online. It reports an uptime that puts the last restart at about 12 hours ago. 27 of 168 hours were online in the last 7 full days, 16% uptime. Its first appearance in When Is Wipe data was 27 September 2026.
Performance of US | 2x |DEVELOPEMENT|: does it run smoothly?
The last 48 hours saw an average of 25 server fps and a low of 25. At its peak it held 74,802 entities, which covers buildings, deployables and all other objects in the world. It went as high as 1,904 MB of memory. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does US | 2x |DEVELOPEMENT| run?
On US | 2x |DEVELOPEMENT|, the Rust version is network protocol 2634 and build 167781 and the OS is Windows. Steam updates your game, so the protocol matches when you join.
Where is US | 2x |DEVELOPEMENT| located?
Its name points to North America, though US | 2x |DEVELOPEMENT| publishes no region tag. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 104.143.2.118:29015 is its address.
Lists and tags
Which When Is Wipe lists include US | 2x |DEVELOPEMENT|? And filters?
The When Is Wipe lists US | 2x |DEVELOPEMENT| fits are: 2x gather Rust servers, Best modded Rust servers and Rust servers in North America. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days; Gather rate: 2x.
What do the server tags on US | 2x |DEVELOPEMENT| mean?
The game's server browser reads the tags US | 2x |DEVELOPEMENT| publishes: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 players; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does US | 2x |DEVELOPEMENT| enforce? And settings?
US | 2x |DEVELOPEMENT|'s name says it: 2x gather. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. You can fight and raid other players. It is in the Modded section: plugins or settings alter the game. Plugins: Oxide. Anti-cheat VAC from Valve is on.
Which map does US | 2x |DEVELOPEMENT| run?
A procedural map, size 3,750 with seed 33333, is used by US | 2x |DEVELOPEMENT|; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page. The name of the map is SCRAPLAND.GG.
How to join
How do I join US | 2x |DEVELOPEMENT|?
Open Rust, press F1, and type client.connect 104.143.2.118:29015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp100- Max players The server holds 100 players.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167781- Build This server runs build 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.