The Chill Zone
104.143.3.231:28029 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- usual gap
- 11.1 days between real wipes
- wipe-day peak
- 4 players, last three wipes
- crowd held
- 0% else halves by day 7
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 16 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:10 UTCFW 12d ago | 5 | – | running | 0 |
| Sun 20 Sep, 18:18 UTC 23d ago | 2 | halved by day 7 | 11.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is The Chill Zone?
The Chill Zone is holding 0 of its 160 slots at the moment. For the last seven days the mean was 0 players; the highest count was 3. The busiest time in the last 48 hours was 15:00 UTC, when the average was 2 players.
How does The Chill Zone rank against other Rust servers?
Over the last seven days, The Chill Zone is #6,135 for player hours, placing it in the top 27% of ranked servers globally.
Wipe schedule
What does wipe day look like on The Chill Zone?
At their busiest, its recent wipes drew 4 players on average. 16 hours after the latest wipe, the crowd peaks. Half that peak or more was held until the next wipe in 0% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 7.
What is the wipe schedule on The Chill Zone?
Too few wipes are on record for The Chill Zone to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 12 days 1 hours.
Server details
Is The Chill Zone online, and how reliable is it?
Right now The Chill Zone is up and online. It reports an uptime that puts the last restart at about 30 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 13 September 2026.
Performance of The Chill Zone: does it run smoothly?
In the last 48 hours, average server fps was 8, and it never dropped below 5. Buildings, deployables and other world objects pushed the entity count as high as 127,972. Memory use reached 8,618 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does The Chill Zone run?
The Rust version for The Chill Zone is network protocol 2634 and build 167584, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is The Chill Zone located?
No region is published by The Chill Zone. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 104.143.3.231:28029 is its address.
Tags, lists
Which When Is Wipe lists include The Chill Zone? And filters?
These When Is Wipe lists include The Chill Zone: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on The Chill Zone mean?
These are the tags The Chill Zone publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp160 (Max players): Capacity is 160 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does The Chill Zone enforce? And settings?
The Chill Zone's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. VAC is on.
Which map does The Chill Zone run?
The map on The Chill Zone is procedural, size 4,350, seed 48357705, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join The Chill Zone?
Open Rust, press F1, and type client.connect 104.143.3.231:28029 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp160,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp160- Max players Capacity is 160 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167584- Build The game build is 167584.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.