DevHev Local
109.194.35.245:28015 checked 6h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 2.2 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 06:35 UTC 8d ago | 1 | – | running | 1 |
| Fri 2 Oct, 03:39 UTC 11d ago | 1 | – | 3.1 days | 1 |
| Tue 29 Sep, 22:16 UTC 14d ago | 2 | – | 2.2 days | 2 |
| Mon 28 Sep, 17:57 UTC 15d ago | 3 | – | 1.2 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is DevHev Local?
Currently DevHev Local is offline, having last been seen 6 hours ago. A seven-day average of 1 players, with a peak of 1. The busiest time in the last 48 hours was 08:00 UTC, when the average was 1 players.
How does DevHev Local rank against other Rust servers?
By player hours over the last seven days, DevHev Local ranks #6,818 worldwide and sits in the top 31% of all ranked servers.
Wipe schedule
What does wipe day look like on DevHev Local?
At their busiest, its recent wipes drew 1 players on average. The crowd reaches its peak 0 hours after the latest wipe.
What is the wipe schedule on DevHev Local?
With no regular pattern, DevHev Local wipes at irregular times, so no next wipe can be predicted. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 8 days 19 hours.
Server
Is DevHev Local online, and how reliable is it?
Live status for DevHev Local: offline, last seen 6 hours ago. Based on reported uptime, the last restart was roughly 8 hours ago. In the last 7 full days, it was up for 22 of 168 hours, or 13% of the time. Its first appearance in When Is Wipe data was 28 September 2026.
Performance of DevHev Local: does it run smoothly?
In the last 48 hours, average server fps was 231, and it never dropped below 187. The highest entity count was 11,554, including buildings, deployables and everything else. Memory use reached 1,463 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does DevHev Local run?
The Rust version for DevHev Local is network protocol 2634 and build 166652, on Windows. Steam updates your game, so the protocol matches when you join.
Where is DevHev Local located?
There is no region published for DevHev Local. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 109.194.35.245:28015 is its address.
Tags, lists
Which When Is Wipe lists include DevHev Local? And filters?
These When Is Wipe lists include DevHev Local: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on DevHev Local mean?
gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): The server holds 50 players; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166652 (Build): The game build is 166652; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section are the tags DevHev Local publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does DevHev Local enforce? And settings?
No gather rate appears in DevHev Local's name. The group limit is 8 players, the default. On this server, the mode is survival, standard survival: gathering, building, raiding. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. The server has VAC, Valve's anti-cheat, on.
Which map does DevHev Local run?
A procedural map, size 1,600 with seed 1492357730, is used by DevHev Local; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join DevHev Local?
Press F1 in Rust and enter client.connect 109.194.35.245:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp50- Max players The server holds 50 players.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs166652- Build The game build is 166652.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.