TruePvE Procedural
109.195.19.208:29015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 03:26 UTC 2h ago | – | – | – | 0 |
| Wed 14 Oct, 03:26 UTC 1d ago | – | – | – | 0 |
| Tue 13 Oct, 15:27 UTC 1d ago | – | – | – | 0 |
| Tue 13 Oct, 03:26 UTC 2d ago | – | – | – | 0 |
| Mon 12 Oct, 09:13 UTC 2d ago | – | – | – | 0 |
| Mon 12 Oct, 08:11 UTC 2d ago | – | – | – | 0 |
| Mon 12 Oct, 08:02 UTC 2d ago | – | – | – | 0 |
| Sun 11 Oct, 03:26 UTC 4d ago | – | – | – | 0 |
| Sat 10 Oct, 16:00 UTC 4d ago | – | – | – | 0 |
| Sat 10 Oct, 03:26 UTC 5d ago | – | – | – | 0 |
| Fri 9 Oct, 17:57 UTC 5d ago | – | – | – | 0 |
| Fri 9 Oct, 03:26 UTC 6d ago | – | – | – | 0 |
| Thu 8 Oct, 03:27 UTC 7d ago | – | – | – | 0 |
| Wed 7 Oct, 03:26 UTC 8d ago | – | – | – | 0 |
| Tue 6 Oct, 03:26 UTC 9d ago | – | – | – | 0 |
| Mon 5 Oct, 03:26 UTC 10d ago | – | – | – | 0 |
| Sun 4 Oct, 03:26 UTC 11d ago | – | – | – | 0 |
| Sat 3 Oct, 03:27 UTC 12d ago | – | – | – | 0 |
| Fri 2 Oct, 07:28 UTC 12d ago | – | – | – | 0 |
| Fri 2 Oct, 03:27 UTC 13d ago | – | – | – | 0 |
Similar servers
Quick answers
Player counts
How busy is TruePvE Procedural?
The current population of TruePvE Procedural is 0 out of 100 slots. The past week gives an average of 0 players.
How does TruePvE Procedural rank against other Rust servers?
Over the last seven days, TruePvE Procedural is #15,900 for player hours, placing it in the top 72% of ranked servers globally.
Wipe schedule
What is the wipe schedule on TruePvE Procedural?
No wipe schedule exists for TruePvE Procedural: it rebuilds its world every few hours and none of those resets counts as a wipe.
Server details
Is TruePvE Procedural online, and how reliable is it?
TruePvE Procedural is online at the moment. The uptime it reports indicates a restart about 37 minutes ago. In the last 7 full days, it was up for 160 of 168 hours, or 95% of the time. Its first appearance in When Is Wipe data was 13 September 2026.
Performance of TruePvE Procedural: does it run smoothly?
Over the past 48 hours, it averaged 10 server fps, with a minimum of 9. The highest entity count was 3,132, including buildings, deployables and everything else. The peak memory usage was 720 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does TruePvE Procedural run?
On TruePvE Procedural, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Steam updates your game, so the protocol matches when you join.
Where is TruePvE Procedural located?
No region is published by TruePvE Procedural. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 109.195.19.208:29015 is its address.
Tags, lists
Which When Is Wipe lists include TruePvE Procedural? And filters?
Best modded Rust servers are the When Is Wipe lists that TruePvE Procedural fits. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on TruePvE Procedural mean?
gmrust (Game mode): Standard survival is the game mode; mp100 (Max players): Capacity is 100 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): This server runs build 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings are the tags TruePvE Procedural publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does TruePvE Procedural enforce? And settings?
No gather rate appears in TruePvE Procedural's name. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. VAC is on.
Which map does TruePvE Procedural run?
The map on TruePvE Procedural is procedural, size 1,024, seed 1, created by the game. The map is fixed by size and seed; view it on RustMaps from this page. The name of the map is CraggyIsland.
Join
How do I join TruePvE Procedural?
Open Rust, press F1, and type client.connect 109.195.19.208:29015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. https://www.truepve.ru/ is its site.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp100- Max players Capacity is 100 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build This server runs build 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.