1000x | Cross Rust | Weekly
135.148.15.102:23565 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 4.4 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 21:38 UTC 8d ago | 1 | – | running | 0 |
| Mon 5 Oct, 22:46 UTC 9d ago | 1 | – | 1 days | 0 |
| Mon 28 Sep, 01:10 UTC 17d ago | 2 | halved by day 3 | 7.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is 1000x | Cross Rust | Weekly?
Currently 1000x | Cross Rust | Weekly is offline, having last been seen 27 hours ago. A seven-day average of 0 players, with a peak of 1.
How does 1000x | Cross Rust | Weekly rank against other Rust servers?
By player hours over the last seven days, 1000x | Cross Rust | Weekly ranks #14,101 worldwide and sits in the top 64% of all ranked servers.
Wipe times
What does wipe day look like on 1000x | Cross Rust | Weekly?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaks. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 3 when it did not hold.
What is the wipe schedule on 1000x | Cross Rust | Weekly?
With no regular pattern, 1000x | Cross Rust | Weekly wipes at irregular times, so no next wipe can be predicted. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 8 days 7 hours is how long the present world has lasted.
Server details
Is 1000x | Cross Rust | Weekly online, and how reliable is it?
Right now 1000x | Cross Rust | Weekly is offline, with the most recent sighting 27 hours ago. It reports an uptime that puts the last restart at about 7 days 3 hours ago. In the last 7 full days, it was up for 146 of 168 hours, or 87% of the time. Its first appearance in When Is Wipe data was 28 September 2026.
Performance of 1000x | Cross Rust | Weekly: does it run smoothly?
In the last 48 hours, average server fps was 208, and it never dropped below 149. Buildings, deployables and other world objects pushed the entity count as high as 46,712. Memory use reached 4,411 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does 1000x | Cross Rust | Weekly run?
Rust network protocol 2634 and build 166652 on Linux is what 1000x | Cross Rust | Weekly runs. Joining needs the same protocol version; Steam handles that update for you.
Where is 1000x | Cross Rust | Weekly located?
There is no region published for 1000x | Cross Rust | Weekly. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 135.148.15.102:23565.
Lists and tags
Which When Is Wipe lists include 1000x | Cross Rust | Weekly? And filters?
The When Is Wipe lists 1000x | Cross Rust | Weekly fits are: Rust servers above 10x and Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: More than 10x.
What do the server tags on 1000x | Cross Rust | Weekly mean?
The game's server browser reads the tags 1000x | Cross Rust | Weekly publishes: gmrust (Game mode): Standard survival is the game mode; mp40 (Max players): Capacity is 40 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does 1000x | Cross Rust | Weekly enforce? And settings?
By its name, 1000x | Cross Rust | Weekly uses 1000x gathering. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. The server has VAC, Valve's anti-cheat, off.
Which map does 1000x | Cross Rust | Weekly run?
The map on 1000x | Cross Rust | Weekly is procedural, size 3,000, seed 1218474365, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join 1000x | Cross Rust | Weekly?
Press F1 in Rust and enter client.connect 135.148.15.102:23565 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp40- Max players Capacity is 40 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166652- Build Build 166652.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.