SSM Capture
138.84.8.234:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is SSM Capture?
Right now SSM Capture is offline; the last sighting was 20 days 23 hours ago.
How does SSM Capture rank against other Rust servers?
Over the last seven days, SSM Capture is #15,478 for player hours, placing it in the top 71% of ranked servers globally.
Wipe times
What is the wipe schedule on SSM Capture?
The rhythm of SSM Capture cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 20 days 23 hours is how long the present world has lasted.
Server details
Is SSM Capture online, and how reliable is it?
The server SSM Capture is offline as of the latest check; last seen 20 days 23 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. Its first appearance in When Is Wipe data was 23 September 2026.
Which version of Rust does SSM Capture run?
On SSM Capture, the Rust version is network protocol 2633 and build 165217 and the OS is Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is SSM Capture located?
No region is published by SSM Capture. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 138.84.8.234:28015 is its address.
Tags, lists
Which When Is Wipe lists include SSM Capture? And filters?
Community Rust servers are the When Is Wipe lists that SSM Capture fits. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on SSM Capture mean?
The game's server browser reads the tags SSM Capture publishes: gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): The server holds 10 players; ts8 (Group limit): The team limit is 8, the game's default; v2633 (Protocol): Protocol 2633: to join, your game must match this version; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does SSM Capture enforce? And settings?
SSM Capture's name makes no mention of a gather rate. The group limit is 8 players, the default. On this server, the mode is survival, standard survival: gathering, building, raiding. You can fight and raid other players. Listed under Community, it is a community server. VAC is on.
Which map does SSM Capture run?
SSM Capture uses a procedural map from the game's generator.
Join
How do I join SSM Capture?
Press F1 in Rust and enter client.connect 138.84.8.234:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players The server holds 10 players.
ts8- Group limit The team limit is 8, the game's default.
v2633- Protocol Protocol 2633: to join, your game must match this version.
cs165217- Build This server runs build 165217.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.