4Netplayers Rust Server
141.94.74.199:21000 checked 23h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 19:53 UTC 8d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is 4Netplayers Rust Server?
Right now 4Netplayers Rust Server is offline; the last sighting was 23 hours ago. Looking at the last seven days, the average player count was 0.
How does 4Netplayers Rust Server rank against other Rust servers?
For player hours in the last seven days, 4Netplayers Rust Server holds rank #15,948 and is in the top 72% of all ranked servers.
Wipe schedule
What does wipe day look like on 4Netplayers Rust Server?
The busiest points of its recent wipes drew 0 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on 4Netplayers Rust Server?
Too few wipes are on record for 4Netplayers Rust Server to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 8 days 15 hours.
Server
Is 4Netplayers Rust Server online, and how reliable is it?
Live status for 4Netplayers Rust Server: offline, last seen 23 hours ago. Based on reported uptime, the last restart was roughly 4 days 4 hours ago. 156 of 168 hours were online in the last 7 full days, 93% uptime. Its first appearance in When Is Wipe data was 3 October 2026.
Performance of 4Netplayers Rust Server: does it run smoothly?
The last 48 hours saw an average of 30 server fps and a low of 28. Buildings, deployables and other world objects pushed the entity count as high as 45,386. It went as high as 2,487 MB of memory. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does 4Netplayers Rust Server run?
The Rust version for 4Netplayers Rust Server is network protocol 2634 and build 167231, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is 4Netplayers Rust Server located?
For 4Netplayers Rust Server, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 141.94.74.199:21000.
Tags, lists
Which When Is Wipe lists include 4Netplayers Rust Server? And filters?
The When Is Wipe lists 4Netplayers Rust Server fits are: Best modded Rust servers and Primitive Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on 4Netplayers Rust Server mean?
These are the tags 4Netplayers Rust Server publishes, read by the game's server browser: gmprimitive (Game mode): The primitive ruleset removes guns, leaving bows, spears and melee; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167231 (Build): This server runs build 167231; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does 4Netplayers Rust Server enforce? And settings?
4Netplayers Rust Server's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. The game mode for this server is primitive, guns are absent: bows, spears and melee only. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Plugins: Oxide. The server has VAC, Valve's anti-cheat, on.
Which map does 4Netplayers Rust Server run?
A procedural map, size 3,072 with seed 20261003, is used by 4Netplayers Rust Server; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join 4Netplayers Rust Server?
Press F1 in Rust and enter client.connect 141.94.74.199:21000 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmprimitive,cs167231,ts8,^o^z
Game
gmprimitive- Game mode The primitive ruleset removes guns, leaving bows, spears and melee.
mp10- Max players Capacity is 10 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167231- Build This server runs build 167231.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.