Kyle's SeaSkull Server
143.105.21.163:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Kyle's SeaSkull Server?
Currently Kyle's SeaSkull Server is offline, having last been seen 27 days 12 hours ago.
How does Kyle's SeaSkull Server rank against other Rust servers?
For player hours in the last seven days, Kyle's SeaSkull Server holds rank #15,448 and is in the top – of all ranked servers.
Wipe schedule
What is the wipe schedule on Kyle's SeaSkull Server?
Its rhythm is not yet clear from the wipes of Kyle's SeaSkull Server on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 28 days 15 hours ago the current world was made.
Server
Is Kyle's SeaSkull Server online, and how reliable is it?
The server Kyle's SeaSkull Server is offline as of the latest check; last seen 27 days 12 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. The earliest record When Is Wipe has is 17 September 2026.
Which version of Rust does Kyle's SeaSkull Server run?
On Kyle's SeaSkull Server, the Rust version is network protocol 2633 and build 163794 and the OS is Windows. Steam updates your game, so the protocol matches when you join.
Where is Kyle's SeaSkull Server located?
No region is published by Kyle's SeaSkull Server. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 143.105.21.163:28015 is its address.
Lists and tags
Which When Is Wipe lists include Kyle's SeaSkull Server? And filters?
Community Rust servers are the When Is Wipe lists that Kyle's SeaSkull Server fits. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Kyle's SeaSkull Server mean?
The game's server browser reads the tags Kyle's SeaSkull Server publishes: gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Kyle's SeaSkull Server enforce? And settings?
No gather rate appears in Kyle's SeaSkull Server's name. With the default limit, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. PvP and raiding are enabled. Listed under Community, it is a community server. The server has VAC, Valve's anti-cheat, on.
Join
How do I join Kyle's SeaSkull Server?
Open Rust, press F1, and type client.connect 143.105.21.163:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players Capacity is 10 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs163794- Build The game build is 163794.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.