4Netplayers Rust Server
146.59.152.6:21600 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is 4Netplayers Rust Server?
The current population of 4Netplayers Rust Server is 0 out of 10 slots. For the last seven days the mean was 0 players; the highest count was 1. In the last 48 hours, 13:00 UTC drew the highest average: 0 players.
How does 4Netplayers Rust Server rank against other Rust servers?
By player hours over the last seven days, 4Netplayers Rust Server ranks #11,434 worldwide and sits in the top 51% of all ranked servers.
Wipe times
What is the wipe schedule on 4Netplayers Rust Server?
Its rhythm is not yet clear from the wipes of 4Netplayers Rust Server on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 5 days 11 hours.
Server
Is 4Netplayers Rust Server online, and how reliable is it?
Live status for 4Netplayers Rust Server: online. The uptime it reports indicates a restart about 3 days 23 hours ago. In the last 5 full days, it was up for 120 of 120 hours, or 100% of the time. Its first appearance in When Is Wipe data was 8 October 2026.
Performance of 4Netplayers Rust Server: does it run smoothly?
The last 48 hours saw an average of 30 server fps and a low of 30. The highest entity count was 89,323, including buildings, deployables and everything else. The peak memory usage was 2,964 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does 4Netplayers Rust Server run?
On 4Netplayers Rust Server, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Steam updates your game, so the protocol matches when you join.
Where is 4Netplayers Rust Server located?
No region is published by 4Netplayers Rust Server. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 146.59.152.6:21600.
Lists and tags
Which When Is Wipe lists include 4Netplayers Rust Server? And filters?
The When Is Wipe lists 4Netplayers Rust Server fits are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on 4Netplayers Rust Server mean?
The game's server browser reads the tags 4Netplayers Rust Server publishes: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): Build 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does 4Netplayers Rust Server enforce? And settings?
No gather rate appears in 4Netplayers Rust Server's name. With the default limit, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. PvP and raiding are enabled. This is a community server, in the Community list. Anti-cheat VAC from Valve is on.
Which map does 4Netplayers Rust Server run?
A procedural map, size 4,000 with seed 1234567890, is used by 4Netplayers Rust Server; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join 4Netplayers Rust Server?
Press F1 in Rust and enter client.connect 146.59.152.6:21600 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla- Game mode The mode is vanilla survival.
mp10- Max players Slot count: 10.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build Build 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code A region code is not set for this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.