typical TESTING
15.204.83.240:21000 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is typical TESTING?
Right now typical TESTING is offline; the last sighting was 34 hours ago. The past week gives an average of 0 players.
How does typical TESTING rank against other Rust servers?
For player hours in the last seven days, typical TESTING holds rank #15,880 and is in the top 72% of all ranked servers.
Wipe times
What is the wipe schedule on typical TESTING?
Too few wipes are on record for typical TESTING to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 8 days 1 hours.
Server details
Is typical TESTING online, and how reliable is it?
The server typical TESTING is offline as of the latest check; last seen 34 hours ago. Based on reported uptime, the last restart was roughly 2 days 3 hours ago. 58 of 144 hours were online in the last 6 full days, 40% uptime. The earliest record When Is Wipe has is 8 October 2026.
Performance of typical TESTING: does it run smoothly?
Over the past 48 hours, it averaged 240 server fps, with a minimum of 240. Buildings, deployables and other world objects pushed the entity count as high as 4,296. The peak memory usage was 816 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does typical TESTING run?
On typical TESTING, the Rust version is network protocol 2634 and build 167398 and the OS is Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is typical TESTING located?
For typical TESTING, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 15.204.83.240:21000 is its address.
Tags, lists
Which When Is Wipe lists include typical TESTING? And filters?
These When Is Wipe lists include typical TESTING: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on typical TESTING mean?
gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): Capacity is 40 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server are the tags typical TESTING publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does typical TESTING enforce? And settings?
typical TESTING's name makes no mention of a gather rate. The group limit is 8 players, the default. The game mode for this server is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. Listed under Community, it is a community server. The server has VAC, Valve's anti-cheat, on.
Which map does typical TESTING run?
The map on typical TESTING is procedural, size 1,000, seed 1, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join typical TESTING?
Press F1 in Rust and enter client.connect 15.204.83.240:21000 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust- Game mode This server runs standard Rust survival.
mp40- Max players Capacity is 40 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167398- Build The game build is 167398.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.