Development Server
150.228.19.59:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Development Server?
At present Development Server shows as offline; its last appearance was 10 days 4 hours ago.
How does Development Server rank against other Rust servers?
Over the last seven days, Development Server is #15,996 for player hours, placing it in the top 71% of ranked servers globally.
Wipe times
What is the wipe schedule on Development Server?
Too few wipes are on record for Development Server to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 80 days 2 hours is how long the present world has lasted.
Server
Is Development Server online, and how reliable is it?
Live status for Development Server: offline, last seen 10 days 4 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. The earliest record When Is Wipe has is 4 October 2026.
Which version of Rust does Development Server run?
The Rust version for Development Server is network protocol 2631 and build 158240, on Windows. Steam updates your game, so the protocol matches when you join.
Where is Development Server located?
For Development Server, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 150.228.19.59:28015.
Lists and tags
Which When Is Wipe lists include Development Server? And filters?
Community Rust servers are the When Is Wipe lists that Development Server fits. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Development Server mean?
These are the tags Development Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2631 (Protocol): The server runs game protocol 2631; a version mismatch blocks joining; cs158240 (Build): Build 158240; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Development Server enforce? And settings?
No gather rate appears in Development Server's name. Under the default setting, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. You can fight and raid other players. This is a community server, in the Community list. Anti-cheat VAC from Valve is on.
Which map does Development Server run?
The map on Development Server is procedural, created by the game.
Join
How do I join Development Server?
Open Rust, press F1, and type client.connect 150.228.19.59:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2631,gmrust,cs158240,ts8
Game
gmrust- Game mode This server runs standard Rust survival.
mp50- Max players Slot count: 50.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2631- Protocol The server runs game protocol 2631; a version mismatch blocks joining.
cs158240- Build Build 158240.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.