Ashes We Return
150.252.190.81:28015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Ashes We Return?
The current population of Ashes We Return is 0 out of 50 slots. A seven-day average of 0 players, with a peak of 2. In the last 48 hours, 18:00 UTC drew the highest average: 1 players.
How does Ashes We Return rank against other Rust servers?
Over the last seven days, Ashes We Return is #6,446 for player hours, placing it in the top 29% of ranked servers globally.
Wipe times
What is the wipe schedule on Ashes We Return?
The rhythm of Ashes We Return cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 3 days 9 hours is how long the present world has lasted.
Server details
Is Ashes We Return online, and how reliable is it?
Right now Ashes We Return is up and online. It reports an uptime that puts the last restart at about 3 days 7 hours ago. 48 of 48 hours were online in the last 2 full days, 100% uptime. Its first appearance in When Is Wipe data was 11 October 2026.
Performance of Ashes We Return: does it run smoothly?
In the last 48 hours, average server fps was 27, and it never dropped below 8. Buildings, deployables and other world objects pushed the entity count as high as 48,190. It went as high as 2,193 MB of memory. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does Ashes We Return run?
The Rust version for Ashes We Return is network protocol 2634 and build 167398, on Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is Ashes We Return located?
No region is published by Ashes We Return. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 150.252.190.81:28015 is its address.
Lists and tags
Which When Is Wipe lists include Ashes We Return? And filters?
These When Is Wipe lists include Ashes We Return: Community Rust servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Ashes We Return mean?
gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): The server holds 50 players; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set are the tags Ashes We Return publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Ashes We Return enforce? And settings?
No gather rate appears in Ashes We Return's name. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. This is a community server, in the Community list. The server has VAC, Valve's anti-cheat, on.
Which map does Ashes We Return run?
The map on Ashes We Return is procedural, size 3,000, seed 1337, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join Ashes We Return?
Open Rust, press F1, and type client.connect 150.252.190.81:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp50- Max players The server holds 50 players.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167398- Build The game build is 167398.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.