HARD | RUST
152.89.199.21:35700 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 23d 1h. The force wipe · high confidence
- usual gap
- 2.2 days between real wipes
- on rhythm
- 67% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 23d 1hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 11:05 UTC 4d ago | 2 | – | running | 1 |
| Fri 2 Oct, 03:21 UTC 11d ago | 2 | halved by day 2 | 7.3 days | 0 |
| Wed 30 Sep, 02:28 UTC 13d ago | 3 | halved by day 1 | 2 days | 1 |
| Sun 27 Sep, 22:37 UTC 15d ago | 1 | halved by day 1 | 2.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is HARD | RUST?
HARD | RUST is holding 0 of its 100 slots at the moment. For the last seven days the mean was 0 players; the highest count was 2. Over the past 48 hours, the peak period was 12:00 UTC with an average of 1 players.
How does HARD | RUST rank against other Rust servers?
Over the last seven days, HARD | RUST is #6,184 for player hours, placing it in the top 28% of ranked servers globally.
Wipe times
What does wipe day look like on HARD | RUST?
The busiest points of its recent wipes drew 2 players on average. On the latest wipe, 7 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 1.
What is the wipe schedule on HARD | RUST?
The only wipe HARD | RUST runs is the monthly force wipe. Its next wipe is due on Thursday 5 November at 19:00 UTC, the force wipe that wipes every Rust server. The map has been running for 4 days 5 hours. Its tags show a monthly wipe schedule.
Server
Is HARD | RUST online, and how reliable is it?
Right now HARD | RUST is up and online. Based on reported uptime, the last restart was roughly 19 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. Its first appearance in When Is Wipe data was 24 September 2026.
Performance of HARD | RUST: does it run smoothly?
In the last 48 hours, average server fps was 91, and it never dropped below 74. Buildings, deployables and other world objects pushed the entity count as high as 99,987. Memory use reached 2,956 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does HARD | RUST run?
The Rust version for HARD | RUST is network protocol 2634 and build 167398, on Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is HARD | RUST located?
There is no region published for HARD | RUST. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 152.89.199.21:35700.
Lists and tags
Which When Is Wipe lists include HARD | RUST? And filters?
Best modded Rust servers are the When Is Wipe lists that HARD | RUST fits. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on HARD | RUST mean?
The game's server browser reads the tags HARD | RUST publishes: gmvanilla (Game mode): This is a vanilla survival server; mp100 (Max players): The server holds 100 players; ts30 (Group limit): 30 is the maximum team size; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167398 (Build): Build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): It wipes monthly, together with the force wipe; ^v (Vanilla): Vanilla: the stock game, with no changed rates, kits or rules; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings; jp0 (Custom tag): Owner or plugin set this tag; it is not part of the standard Rust set. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does HARD | RUST enforce? And settings?
No gather rate appears in HARD | RUST's name. Up to 30 players can be in a group. standard survival: gathering, building, raiding That is the game mode: survival. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. Vanilla is claimed: vanilla: the stock game, with no changed rates, kits or rules. The server has VAC, Valve's anti-cheat, on.
Which map does HARD | RUST run?
A procedural map, size 4,000 with seed 13472, is used by HARD | RUST; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join HARD | RUST?
Open Rust, press F1, and type client.connect 152.89.199.21:35700 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. The address for its site is https://nsk15.gamestores.app/.
Server tags
Published as mp100,ptrak,jp0,$r?,v2634,^m,^v,gmvanilla,cs167398,ts30,^o^z
Game
gmvanilla- Game mode This is a vanilla survival server.
mp100- Max players The server holds 100 players.
ts30- Group limit 30 is the maximum team size.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167398- Build Build 167398.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Wipe schedule
^m- Monthly It wipes monthly, together with the force wipe.
Difficulty
^v- Vanilla Vanilla: the stock game, with no changed rates, kits or rules.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Other
jp0- Custom tag Owner or plugin set this tag; it is not part of the standard Rust set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.