testing
NA 157.85.86.76:21595 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 37% of all ranked servers, top 64% in NA, and #314 of the duo servers (top 73%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Saturday 24 October, 15:10 UTC, in 6d 1h. Its weekly schedule tag · low confidence
- usual gap
- 1.2 days between real wipes
- wipe-day peak
- 1 players, last three wipes
Coming wipes
- 6d 1hSat 24 Oct, 15:10 UTC
- 13d 1hSat 31 Oct, 15:10 UTC
- 18d 5hThu 5 Nov, 19:00 UTCFW
- 20d 1hSat 7 Nov, 15:10 UTC
- 27d 1hSat 14 Nov, 15:10 UTC
- 34d 1hSat 21 Nov, 15:10 UTC
- 41d 1hSat 28 Nov, 15:10 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 15:10 UTC 22h ago | – | – | running | 1 |
| Fri 16 Oct, 10:42 UTC 2d ago | 1 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is testing?
testing is holding 0 of its 20 slots at the moment. For the last seven days the mean was 0 players; the highest count was 1. The busiest time in the last 48 hours was 06:00 UTC, when the average was 1 players.
How does testing rank against other Rust servers?
For player hours in the last seven days, testing holds rank #8,133 worldwide, #1,190 in North America, and is in the top 37% of all ranked servers. It sits at #314 in the duo group.
Wipe schedule
What does wipe day look like on testing?
Its recent wipes drew an average busiest crowd of 1 players. The crowd reaches its peak 1 hours after the latest wipe.
What is the wipe schedule on testing?
The prediction follows its tag because too few wipes of testing are on record to confirm the schedule. Saturday 24 October at 15:10 UTC is when its next wipe is due. 21 hours ago the current world was made. The tags state a weekly wipe schedule.
Server
Is testing online, and how reliable is it?
testing is online at the moment. Based on reported uptime, the last restart was roughly 20 hours ago. 24 of 24 hours were online in the last 1 full day, 100% uptime. The earliest record When Is Wipe has is 16 October 2026.
Performance of testing: does it run smoothly?
Over the past 48 hours, it averaged 239 server fps, with a minimum of 231. Buildings, deployables and other world objects pushed the entity count as high as 6,563. The peak memory usage was 3,351 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does testing run?
On testing, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is testing located?
With its NA tag, testing lists itself in North America. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 157.85.86.76:21595.
Lists and tags
Which When Is Wipe lists include testing? And filters?
These When Is Wipe lists include testing: Duo Rust servers, Best modded Rust servers and Rust servers in North America. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
What do the server tags on testing mean?
These are the tags testing publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): Capacity is 20 slots; ts2 (Group limit): 2 is the maximum team size; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^w (Weekly): The server wipes each week; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): The plugin framework is Carbon; NA (North America): The server browser files it under North America. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does testing enforce? And settings?
The name of testing does not state a gather rate. duo, with a maximum of 2 players per group. On this server, the mode is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. In the Modded list, the game is changed by plugins or settings. Plugins: Carbon. Anti-cheat VAC from Valve is on.
Which map does testing run?
A procedural map, size 1,000 with seed 50000, is used by testing; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here. On the map name: Custom Map.
How to join
How do I join testing?
Press F1 in Rust and enter client.connect 157.85.86.76:21595 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. https://discord.com/invite/BGKzykfwEC is its site.
Server tags
Published as mp20,ptrak,$r?,v2634,^z,^y,^w,NA,gmvanilla,cs167781,ts2
Game
gmvanilla- Game mode The mode is vanilla survival.
mp20- Max players Capacity is 20 slots.
ts2- Group limit 2 is the maximum team size.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build The game build is 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Wipe schedule
^w- Weekly The server wipes each week.
Mods and access
^z- Modded Modded category: the game is altered by plugins or settings.
^y- Carbon The plugin framework is Carbon.
Region
NA- North America The server browser files it under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.