The Dead Zone
157.85.86.90:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 28% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 29 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 12:20 UTC 10d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is The Dead Zone?
The current population of The Dead Zone is 0 out of 125 slots. A seven-day average of 0 players, with a peak of 2. Over the past 48 hours, the peak period was 21:00 UTC with an average of 1 players.
How does The Dead Zone rank against other Rust servers?
For player hours in the last seven days, The Dead Zone holds rank #6,345 and is in the top 28% of all ranked servers.
Wipe times
What does wipe day look like on The Dead Zone?
The busiest points of its recent wipes drew 3 players on average. The crowd reaches its peak 29 hours after the latest wipe.
What is the wipe schedule on The Dead Zone?
Too few wipes are on record for The Dead Zone to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 10 days 10 hours ago the current world was made.
Server details
Is The Dead Zone online, and how reliable is it?
The Dead Zone is online at the moment. Based on reported uptime, the last restart was roughly 3 days 13 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. The earliest record When Is Wipe has is 3 October 2026.
Performance of The Dead Zone: does it run smoothly?
The last 48 hours saw an average of 91 server fps and a low of 70. Buildings, deployables and other world objects pushed the entity count as high as 162,209. It went as high as 6,072 MB of memory. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does The Dead Zone run?
On The Dead Zone, the Rust version is network protocol 2634 and build 167398 and the OS is Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is The Dead Zone located?
For The Dead Zone, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 157.85.86.90:28015.
Lists and tags
Which When Is Wipe lists include The Dead Zone? And filters?
The When Is Wipe lists The Dead Zone fits are: Community Rust servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on The Dead Zone mean?
The game's server browser reads the tags The Dead Zone publishes: gmrust (Game mode): This server runs standard Rust survival; mp125 (Max players): Slot count: 125; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs167398 (Build): Build 167398; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^v (Vanilla): This server runs the game unchanged, with no modified rates, kits or rules. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does The Dead Zone enforce? And settings?
The Dead Zone's name makes no mention of a gather rate. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. PvP and raiding are enabled. This is a community server, in the Community list. Vanilla is claimed: this server runs the game unchanged, with no modified rates, kits or rules. Anti-cheat VAC from Valve is on.
Which map does The Dead Zone run?
The map on The Dead Zone is procedural, size 5,400, seed 567367, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join The Dead Zone?
Press F1 in Rust and enter client.connect 157.85.86.90:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp125,ptrak,$r?,v2634,^v,gmrust,cs167398,ts8
Game
gmrust- Game mode This server runs standard Rust survival.
mp125- Max players Slot count: 125.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs167398- Build Build 167398.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Difficulty
^v- Vanilla This server runs the game unchanged, with no modified rates, kits or rules.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.