Red sun in the sky
157.85.87.241:26318 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 6.5 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 0% else halves by day 3
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:37 UTCFW 12d ago | 1 | – | running | 0 |
| Sat 19 Sep, 10:09 UTC 25d ago | 2 | halved by day 3 | 12.4 days | 0 |
| Fri 18 Sep, 21:13 UTC 25d ago | 2 | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Red sun in the sky?
Red sun in the sky is holding 0 of its 5 slots at the moment. Averaged over the past week: 0 players.
How does Red sun in the sky rank against other Rust servers?
By player hours over the last seven days, Red sun in the sky ranks #15,947 worldwide and sits in the top 72% of all ranked servers.
Wipe schedule
What does wipe day look like on Red sun in the sky?
Its recent wipes drew an average busiest crowd of 2 players. The crowd reaches its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The crowd fell under half by day 3 when it did not hold.
What is the wipe schedule on Red sun in the sky?
No next wipe can be predicted for Red sun in the sky, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 12 days 15 hours is how long the present world has lasted.
Server
Is Red sun in the sky online, and how reliable is it?
Live status for Red sun in the sky: online. It reports an uptime that puts the last restart at about 20 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. Its first appearance in When Is Wipe data was 13 September 2026.
Performance of Red sun in the sky: does it run smoothly?
In the last 48 hours, average server fps was 149, and it never dropped below 93. Buildings, deployables and other world objects pushed the entity count as high as 64,213. The peak memory usage was 3,703 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Red sun in the sky run?
On Red sun in the sky, the Rust version is network protocol 2634 and build 166652 and the OS is Linux. Steam updates your game, so the protocol matches when you join.
Where is Red sun in the sky located?
There is no region published for Red sun in the sky. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 157.85.87.241:26318 is its address.
Lists and tags
Which When Is Wipe lists include Red sun in the sky? And filters?
These When Is Wipe lists include Red sun in the sky: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Red sun in the sky mean?
These are the tags Red sun in the sky publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp5 (Max players): The server holds 5 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166652 (Build): The game build is 166652; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Red sun in the sky enforce? And settings?
The name of Red sun in the sky does not state a gather rate. With the default limit, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. Listed under Community, it is a community server. VAC is on.
Which map does Red sun in the sky run?
The map on Red sun in the sky is procedural, size 3,500, seed 471471404, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join Red sun in the sky?
Open Rust, press F1, and type client.connect 157.85.87.241:26318 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp5,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp5- Max players The server holds 5 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs166652- Build The game build is 166652.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code A region code is not set for this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.