[US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS
157.85.94.103:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 21% of all ranked servers, and #290 of the quad servers (top 35%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 21:28 UTC, in 2d 22h. Its weekly schedule tag · low confidence
- usual gap
- 6.9 days between real wipes
- on rhythm
- 67% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
- crowd held
- 0% else halves by day 3
Coming wipes
- 2d 22hFri 16 Oct, 21:28 UTC
- 9d 22hFri 23 Oct, 21:28 UTC
- 16d 22hFri 30 Oct, 21:28 UTC
- 22d 19hThu 5 Nov, 19:00 UTCFW
- 23d 22hFri 6 Nov, 21:28 UTC
- 30d 22hFri 13 Nov, 21:28 UTC
- 37d 22hFri 20 Nov, 21:28 UTC
- 44d 22hFri 27 Nov, 21:28 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 21:28 UTC 4d ago | 3 | – | running | 0 |
| Sat 3 Oct, 00:56 UTC 10d ago | 3 | halved by day 5 | 6.9 days | 0 |
| Thu 24 Sep, 05:28 UTC 19d ago | 4 | halved by day 1 | 8.8 days | 0 |
| Fri 18 Sep, 03:38 UTC 25d ago | 4 | halved by day 3 | 6.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
0 of 125 slots on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS are filled right now. For the last seven days the mean was 0 players; the highest count was 3. Over the past 48 hours, the peak period was 03:00 UTC with an average of 3 players.
How does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS rank against other Rust servers?
By player hours over the last seven days, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS ranks #4,598 worldwide and sits in the top 21% of all ranked servers. #290 is where it places among quad servers.
Wipe times
What does wipe day look like on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
The busiest points of its recent wipes drew 3 players on average. The crowd reaches its peak 19 hours after the latest wipe. Half that peak or more was held until the next wipe in 0% of its recent wipes. If it did not hold, that half mark was passed by day 3.
What is the wipe schedule on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
The prediction follows its tag because too few wipes of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS are on record to confirm the schedule. On Friday 16 October at 21:28 UTC the next wipe falls due. The map has been running for 4 days 1 hours. Its tags list a weekly wipe schedule.
Server details
Is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS online, and how reliable is it?
Live status for [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: online. The uptime it reports indicates a restart about 11 hours ago. 157 of 168 hours were online in the last 7 full days, 93% uptime. When Is Wipe has tracked it since 13 September 2026.
Performance of [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: does it run smoothly?
In the last 48 hours, average server fps was 193, and it never dropped below 71. At its peak it held 73,394 entities, which covers buildings, deployables and all other objects in the world. The peak memory usage was 4,818 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run?
Rust network protocol 2634 and build 167781 on Linux is what [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS located?
Its name points to North America, though [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS publishes no region tag. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 157.85.94.103:28015 is its address.
Lists and tags
Which When Is Wipe lists include [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS? And filters?
These When Is Wipe lists include [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS: 10x Rust servers, Best modded Rust servers and Rust servers in North America. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 10x.
What do the server tags on [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS mean?
gmrust (Game mode): This server runs standard Rust survival; mp125 (Max players): Slot count: 125; ts4 (Group limit): Teams are capped at 4; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code; ^w (Weekly): The server wipes each week; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section are the tags [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS enforce? And settings?
By its name, [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS uses 10x gathering. The maximum group size is 4 players, under quad. gather, build and raid, as standard That is the game mode: survival. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. The server has VAC, Valve's anti-cheat, on.
Which map does [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS run?
A procedural map, size 3,500 with seed 536306686, is used by [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join [US] [10X] Oblivion Starfire servers|PVP|LOOT++|EVENTS?
Press F1 in Rust and enter client.connect 157.85.94.103:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. The address for its site is https://starfireservers.tebex.io/.
Server tags
Published as mp125,ptrak,$r?,v2634,^w,gmrust,cs167781,ts4,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp125- Max players Slot count: 125.
ts4- Group limit Teams are capped at 4.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build Build 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Wipe schedule
^w- Weekly The server wipes each week.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.