velocity test
157.85.95.152:20000 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 23:59 UTC 10d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is velocity test?
velocity test is holding 0 of its 10 slots at the moment. For the last seven days the mean was 0 players; the highest count was 1. In the last 48 hours, 12:00 UTC drew the highest average: 1 players.
How does velocity test rank against other Rust servers?
Over the last seven days, velocity test is #7,195 for player hours, placing it in the top 32% of ranked servers globally.
Wipe times
What does wipe day look like on velocity test?
Its recent wipes drew an average busiest crowd of 2 players. On the latest wipe, 2 hours passed before the crowd peaked.
What is the wipe schedule on velocity test?
Too few wipes are on record for velocity test to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 10 days 7 hours.
Server details
Is velocity test online, and how reliable is it?
velocity test is online at the moment. The uptime it reports indicates a restart about 10 days 5 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. The earliest record When Is Wipe has is 13 September 2026.
Performance of velocity test: does it run smoothly?
In the last 48 hours, average server fps was 237, and it never dropped below 227. Buildings, deployables and other world objects pushed the entity count as high as 8,348. Memory use reached 2,704 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does velocity test run?
Rust network protocol 2634 and build 166652 on Linux is what velocity test runs. Steam updates your game, so the protocol matches when you join.
Where is velocity test located?
There is no region published for velocity test. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 157.85.95.152:20000.
Tags, lists
Which When Is Wipe lists include velocity test? And filters?
These When Is Wipe lists include velocity test: Community Rust servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on velocity test mean?
The game's server browser reads the tags velocity test publishes: gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166652 (Build): Build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does velocity test enforce? And settings?
No gather rate appears in velocity test's name. Under the default setting, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. You can fight and raid other players. This is a community server, in the Community list. Anti-cheat VAC from Valve is off.
Which map does velocity test run?
A procedural map, size 1,500 with seed 50000, is used by velocity test; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join velocity test?
Press F1 in Rust and enter client.connect 157.85.95.152:20000 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players Slot count: 10.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166652- Build Build 166652.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.