Testserver
168.100.162.11:28075 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 3 days between real wipes
- on rhythm
- 67% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 22:00 UTC 2d ago | 0 | – | running | 0 |
| Thu 1 Oct, 16:53 UTC 12d ago | 1 +1 queue | halved by day 1 | 10.2 days | 0 |
| Mon 28 Sep, 16:02 UTC 15d ago | 1 | halved by day 1 | 3 days | 0 |
| Sat 26 Sep, 00:41 UTC 18d ago | 1 | halved by day 1 | 2.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Testserver?
Right now Testserver is offline; the last sighting was 44 hours ago. Averaged over the past week: 0 players.
How does Testserver rank against other Rust servers?
By player hours over the last seven days, Testserver ranks #15,948 worldwide and sits in the top 72% of all ranked servers.
Wipe times
What does wipe day look like on Testserver?
Its recent wipes drew an average busiest crowd of 1 players. The crowd reaches its peak 0 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If it did not hold, that half mark was passed by day 1.
What is the wipe schedule on Testserver?
No next wipe can be predicted for Testserver, which wipes at irregular times. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 2 days 13 hours ago the current world was made.
Server
Is Testserver online, and how reliable is it?
Right now Testserver is offline, with the most recent sighting 44 hours ago. It reports an uptime that puts the last restart at about 14 hours ago. 118 of 168 hours were online in the last 7 full days, 70% uptime. The earliest record When Is Wipe has is 22 September 2026.
Performance of Testserver: does it run smoothly?
In the last 48 hours, average server fps was 30, and it never dropped below 30. The highest entity count was 90,673, including buildings, deployables and everything else. The peak memory usage was 2,252 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Testserver run?
Rust network protocol 2635 and build 167644 on Linux is what Testserver runs. Steam updates your game, so the protocol matches when you join.
Where is Testserver located?
No region is published by Testserver. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 168.100.162.11:28075.
Lists and tags
Which When Is Wipe lists include Testserver? And filters?
These When Is Wipe lists include Testserver: Community Rust servers, Rust tutorial servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Vanilla ^v, Tutorial on ^t and Premium ^q; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Testserver mean?
The game's server browser reads the tags Testserver publishes: gmrust (Game mode): This server runs standard Rust survival; mp0 (Max players): The server holds 0 players; ts16 (Group limit): Teams are capped at 16; v2635 (Protocol): The server runs game protocol 2635; a version mismatch blocks joining; cs167644 (Build): This server runs build 167644; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server; ^v (Vanilla): Vanilla: the stock game, with no changed rates, kits or rules; ^t (Tutorial on): Facepunch's tutorial can be played here by those new to the game; ^q (Premium): Premium status is needed to enter. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Testserver enforce? And settings?
No gather rate appears in Testserver's name. The maximum group size is 16 players. The game mode for this server is survival, standard survival: gathering, building, raiding. You can fight and raid other players. This is a community server, in the Community list. The server name includes vanilla: vanilla: the stock game, with no changed rates, kits or rules. Premium status is needed to enter. Anti-cheat VAC from Valve is on.
Which map does Testserver run?
A procedural map, size 3,750 with seed 738648976, is used by Testserver; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page. On the map name: Custom Map.
Join
How do I join Testserver?
Press F1 in Rust and enter client.connect 168.100.162.11:28075 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. Premium status is needed to enter. You can find its website at https://www.rustafied.com/.
Server tags
Published as mp0,ptrak,$r?,v2635,^v,^t,gmrust,cs167644,^q,ts16
Game
gmrust- Game mode This server runs standard Rust survival.
mp0- Max players The server holds 0 players.
ts16- Group limit Teams are capped at 16.
v2635- Protocol The server runs game protocol 2635; a version mismatch blocks joining.
cs167644- Build This server runs build 167644.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code A region code is not set for this server.
Difficulty
^v- Vanilla Vanilla: the stock game, with no changed rates, kits or rules.
Gameplay
^t- Tutorial on Facepunch's tutorial can be played here by those new to the game.
Mods and access
^q- Premium Premium status is needed to enter.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.