Dev
NA 168.100.162.12:29015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 16 October, 20:13 UTC, in 2d 9h. Weekly: 7 days after its last wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Dev?
Dev is showing 0 players at the moment. The past week gives an average of 0 players.
How does Dev rank against other Rust servers?
By player hours over the last seven days, Dev ranks #15,947 worldwide and #1,542 in North America, sitting in the top 72% of all ranked servers.
Wipe schedule
What is the wipe schedule on Dev?
From weekly: 7 days after its last wipe, an estimate is made of the next wipe for Dev. Friday 16 October at 20:13 UTC is when its next wipe is due. 60 days 14 hours is how long the present world has lasted. The tags state a weekly wipe schedule.
Server
Is Dev online, and how reliable is it?
Right now Dev is up and online. It reports an uptime that puts the last restart at about 13 days 17 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. Its first appearance in When Is Wipe data was 13 September 2026.
Performance of Dev: does it run smoothly?
Over the past 48 hours, it averaged 59 server fps, with a minimum of 52. At its peak it held 184,960 entities, which covers buildings, deployables and all other objects in the world. The peak memory usage was 7,540 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Dev run?
The Rust version for Dev is network protocol 2633 and build 165217, on Linux. Joining needs the same protocol version; Steam handles that update for you.
Where is Dev located?
With its NA tag, Dev lists itself in North America. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 168.100.162.12:29015.
Lists and tags
Which When Is Wipe lists include Dev? And filters?
These When Is Wipe lists include Dev: Best modded Rust servers and Rust servers in North America. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on Dev mean?
gmrust (Game mode): Standard survival is the game mode; mp0 (Max players): The server holds 0 players; ts8 (Group limit): The team limit is 8, the game's default; v2633 (Protocol): Protocol 2633: to join, your game must match this version; cs165217 (Build): This server runs build 165217; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server; ^w (Weekly): Weekly wipes; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings; NA (North America): In the server browser it sits under North America are the tags Dev publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Dev enforce? And settings?
Dev's name makes no mention of a gather rate. The group limit is 8 players, the default. The game mode for this server is survival, gather, build and raid, as standard. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. Anti-cheat VAC from Valve is on.
Which map does Dev run?
A procedural map, size 4,250 with seed 1337, is used by Dev; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page. The name of the map is Custom Map.
Join
How do I join Dev?
Open Rust, press F1, and type client.connect 168.100.162.12:29015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp0,ptrak,$r?,v2633,^w,NA,gmrust,cs165217,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp0- Max players The server holds 0 players.
ts8- Group limit The team limit is 8, the game's default.
v2633- Protocol Protocol 2633: to join, your game must match this version.
cs165217- Build This server runs build 165217.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code A region code is not set for this server.
Wipe schedule
^w- Weekly Weekly wipes.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Listed under Modded, with plugins or changed settings.
Region
NA- North America In the server browser it sits under North America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.