RedLava.World | Rust
EU 169.58.10.121:29015 checked 6d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is RedLava.World | Rust?
Right now RedLava.World | Rust is offline; the last sighting was 6 days 9 hours ago. Averaged over the past week: 0 players.
How does RedLava.World | Rust rank against other Rust servers?
By player hours over the last seven days, RedLava.World | Rust ranks #15,915 worldwide and #2,504 in Europe, sitting in the top 72% of all ranked servers.
Wipe times
What is the wipe schedule on RedLava.World | Rust?
Its rhythm is not yet clear from the wipes of RedLava.World | Rust on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 6 days 9 hours.
Server
Is RedLava.World | Rust online, and how reliable is it?
Right now RedLava.World | Rust is offline, with the most recent sighting 6 days 9 hours ago. 0 of 120 hours were online in the last 5 full days, 0% uptime. The earliest record When Is Wipe has is 8 October 2026.
Which version of Rust does RedLava.World | Rust run?
The Rust version for RedLava.World | Rust is network protocol 2634 and build 167058, on Linux. Steam updates your game, so the protocol matches when you join.
Where is RedLava.World | Rust located?
With its EU tag, RedLava.World | Rust lists itself in Europe. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 169.58.10.121:29015.
Tags, lists
Which When Is Wipe lists include RedLava.World | Rust? And filters?
These When Is Wipe lists include RedLava.World | Rust: EU Rust servers and Best modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on RedLava.World | Rust mean?
The game's server browser reads the tags RedLava.World | Rust publishes: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): Capacity is 200 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167058 (Build): This server runs build 167058; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server; ^v (Vanilla): No rate changes, kits or extra rules: the game exactly as Facepunch ships it; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings; EU (Europe): In the server browser it sits under Europe. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does RedLava.World | Rust enforce? And settings?
No gather rate appears in RedLava.World | Rust's name. With the default limit, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. Vanilla is claimed: no rate changes, kits or extra rules: the game exactly as Facepunch ships it. VAC is on.
Which map does RedLava.World | Rust run?
The map on RedLava.World | Rust is procedural, created by the game.
Join
How do I join RedLava.World | Rust?
Press F1 in Rust and enter client.connect 169.58.10.121:29015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp200,ptrak,$r?,v2634,^v,EU,gmvanilla,cs167058,ts8,^o^z
Game
gmvanilla- Game mode The mode is vanilla survival.
mp200- Max players Capacity is 200 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167058- Build This server runs build 167058.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code A region code is not set for this server.
Difficulty
^v- Vanilla No rate changes, kits or extra rules: the game exactly as Facepunch ships it.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Region
EU- Europe In the server browser it sits under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.