Darkstar 5X Experimental
172.240.229.71:28065 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 18h. The force wipe · high confidence
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 22d 18hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 22:30 UTCFW 12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Darkstar 5X Experimental?
0 of 50 slots on Darkstar 5X Experimental are filled right now. For the last seven days the mean was 0 players; the highest count was 1.
How does Darkstar 5X Experimental rank against other Rust servers?
Over the last seven days, Darkstar 5X Experimental is #15,807 for player hours, placing it in the top 71% of ranked servers globally.
Wipe schedule
What does wipe day look like on Darkstar 5X Experimental?
The busiest points of its recent wipes drew 0 players on average. The crowd reaches its peak 0 hours after the latest wipe.
What is the wipe schedule on Darkstar 5X Experimental?
A single monthly wipe, the force wipe, is all Darkstar 5X Experimental runs. On Thursday 5 November at 19:00 UTC the next wipe arrives: the force wipe, when all Rust servers wipe. The map has been running for 12 days 2 hours. The tags list a monthly wipe schedule.
Server
Is Darkstar 5X Experimental online, and how reliable is it?
Live status for Darkstar 5X Experimental: online. Based on reported uptime, the last restart was roughly 12 hours ago. 144 of 168 hours were online in the last 7 full days, 86% uptime. Its first appearance in When Is Wipe data was 13 September 2026.
Performance of Darkstar 5X Experimental: does it run smoothly?
In the last 48 hours, average server fps was 130, and it never dropped below 100. Buildings, deployables and other world objects pushed the entity count as high as 70,623. The peak memory usage was 2,207 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Darkstar 5X Experimental run?
On Darkstar 5X Experimental, the Rust version is network protocol 2634 and build 166652 and the OS is Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Darkstar 5X Experimental located?
There is no region published for Darkstar 5X Experimental. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 172.240.229.71:28065 is its address.
Lists and tags
Which When Is Wipe lists include Darkstar 5X Experimental? And filters?
Rust servers with a 5x gather rate and Best modded Rust servers are the When Is Wipe lists that Darkstar 5X Experimental fits. It appears under these filters on the server list: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks; Gather rate: 5x.
What do the server tags on Darkstar 5X Experimental mean?
gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): Slot count: 50; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server; ^m (Monthly): One wipe per month, matching the force wipe; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section are the tags Darkstar 5X Experimental publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Darkstar 5X Experimental enforce? And settings?
Darkstar 5X Experimental's name says it: 5x gather. The group limit is 8 players, the default. gather, build and raid, as standard That is the game mode: survival. You can fight and raid other players. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. VAC is on.
Which map does Darkstar 5X Experimental run?
A procedural map, size 3,500 with seed 1162579596, is used by Darkstar 5X Experimental; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join Darkstar 5X Experimental?
Press F1 in Rust and enter client.connect 172.240.229.71:28065 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,^m,gmrust,cs166652,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp50- Max players Slot count: 50.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs166652- Build Build 166652.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code A region code is not set for this server.
Wipe schedule
^m- Monthly One wipe per month, matching the force wipe.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.