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When Is Wipe

55,262 players on 11,642 servers

Online #5,347

Always Small Maps 2x less decay

173.90.239.20:28015 checked 10m ago

2x moddedcarbon

Players

Now1/100
Peak, 48 hours2
7-day average0
7-day peak3
AveragePeak
00.511.5223:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

010020030040023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 24% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.7 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
50%
else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctThu 1 OctFri 25 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 01:38 UTC 3d ago 2 – running 0
Thu 1 Oct, 21:14 UTCFW 12d ago 2 held half 8.2 days 0
Fri 25 Sep, 23:39 UTC 17d ago 3 halved by day 2 5.9 days 1
Fri 25 Sep, 16:11 UTC 18d ago 3 – 0.3 days 0
Thu 24 Sep, 16:44 UTC 19d ago 1 – 1 days 0
Thu 24 Sep, 08:50 UTC 19d ago 1 – 0.3 days 0
Sat 19 Sep, 22:11 UTC 24d ago 1 held half 4.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 651 on average
243/300
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 425 on average
184/200
MIRAGE RUST | MONTHLY 2x | VANILLA+ | Wipe 01.10EU · groups of 300+ · 2x · monthly · 302 on average
97/500
MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 292 on average
15/1000
Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 260 on average
5/100
Magic Rust #27 — Vanilla 2x (Monthly) | PyccкийEU · groups of 150+ · 2x · monthly · 258 on average
96/300

Quick answers

from the figures on this page

Player counts

How busy is Always Small Maps 2x less decay?

Always Small Maps 2x less decay is holding 1 of its 100 slots at the moment. For the last seven days the mean was 0 players; the highest count was 3. The busiest time in the last 48 hours was 22:00 UTC, when the average was 1 players.

How does Always Small Maps 2x less decay rank against other Rust servers?

By player hours over the last seven days, Always Small Maps 2x less decay ranks #5,347 worldwide and sits in the top 24% of all ranked servers.

Wipe times

What does wipe day look like on Always Small Maps 2x less decay?

The busiest points of its recent wipes drew 2 players on average. On the latest wipe, 14 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. If it did not hold, that half mark was passed by day 2.

What is the wipe schedule on Always Small Maps 2x less decay?

No next wipe can be predicted for Always Small Maps 2x less decay, which wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 12 days 1 hours is how long the present world has lasted.

Server details

Is Always Small Maps 2x less decay online, and how reliable is it?

Always Small Maps 2x less decay is online at the moment. It reports an uptime that puts the last restart at about 10 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 18 September 2026.

Performance of Always Small Maps 2x less decay: does it run smoothly?

In the last 48 hours, average server fps was 238, and it never dropped below 230. The highest entity count was 45,450, including buildings, deployables and everything else. The peak memory usage was 2,523 MB. The feeling of lag players report is caused by low fps and entities climbing.

Which version of Rust does Always Small Maps 2x less decay run?

The Rust version for Always Small Maps 2x less decay is network protocol 2634 and build 167398, on Windows. Joining needs the same protocol version; Steam handles that update for you.

Where is Always Small Maps 2x less decay located?

For Always Small Maps 2x less decay, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 173.90.239.20:28015.

Tags, lists

Which When Is Wipe lists include Always Small Maps 2x less decay? And filters?

The When Is Wipe lists Always Small Maps 2x less decay fits are: 2x gather Rust servers and Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

What do the server tags on Always Small Maps 2x less decay mean?

The game's server browser reads the tags Always Small Maps 2x less decay publishes: gmrust (Game mode): This server runs standard Rust survival; mp100 (Max players): The server holds 100 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167398 (Build): This server runs build 167398; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): The plugin framework is Carbon. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.

Rules, map

What rules does Always Small Maps 2x less decay enforce? And settings?

By its name, Always Small Maps 2x less decay uses 2x gathering. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. Listed as Modded, it uses plugins or settings that change the game. Carbon plugins are used. VAC is on.

Which map does Always Small Maps 2x less decay run?

The map on Always Small Maps 2x less decay is procedural, size 3,000, seed 1305954996, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.

How to join

How do I join Always Small Maps 2x less decay?

Press F1 in Rust and enter client.connect 173.90.239.20:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp100
Max players The server holds 100 players.
ts8
Group limit Teams are capped at 8, as shipped by default.
v2634
Protocol Your game version has to be on protocol 2634 to connect.
cs167398
Build This server runs build 167398.
ptrak
Networking This server uses RakNet, the game's usual network layer.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Modded category: the game is altered by plugins or settings.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.