Local Unity 6 Test
176.210.20.162:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Local Unity 6 Test?
Right now Local Unity 6 Test is offline; the last sighting was 25 days ago.
How does Local Unity 6 Test rank against other Rust servers?
Over the last seven days, Local Unity 6 Test is #15,454 for player hours, placing it in the top – of ranked servers globally.
Wipe times
What is the wipe schedule on Local Unity 6 Test?
The rhythm of Local Unity 6 Test cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 27 days 1 hours.
Server
Is Local Unity 6 Test online, and how reliable is it?
Right now Local Unity 6 Test is offline, with the most recent sighting 25 days ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. Its first appearance in When Is Wipe data was 19 September 2026.
Which version of Rust does Local Unity 6 Test run?
On Local Unity 6 Test, the Rust version is network protocol 2633 and build 163794 and the OS is Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Local Unity 6 Test located?
There is no region published for Local Unity 6 Test. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 176.210.20.162:28015.
Tags, lists
Which When Is Wipe lists include Local Unity 6 Test? And filters?
The When Is Wipe lists Local Unity 6 Test fits are: Community Rust servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Unity 6 Test mean?
The game's server browser reads the tags Local Unity 6 Test publishes: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): The server holds 2 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs163794 (Build): This server runs build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does Local Unity 6 Test enforce? And settings?
The name of Local Unity 6 Test does not state a gather rate. The group limit is 8 players, the default. On this server, the mode is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. Listed under Community, it is a community server. Anti-cheat VAC from Valve is off.
Which map does Local Unity 6 Test run?
The map on Local Unity 6 Test is procedural, created by the game.
Join
How do I join Local Unity 6 Test?
Open Rust, press F1, and type client.connect 176.210.20.162:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust- Game mode This server runs standard Rust survival.
mp2- Max players The server holds 2 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs163794- Build This server runs build 163794.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.