Rust Devblog 227
176.215.184.231:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:53 UTC 1d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Rust Devblog 227?
Rust Devblog 227 is holding 0 of its 100 slots at the moment. The past seven days show 0 players on average and 2 at peak. Over the past 48 hours, the peak period was 20:00 UTC with an average of 1 players.
How does Rust Devblog 227 rank against other Rust servers?
For player hours in the last seven days, Rust Devblog 227 holds rank #12,909 and is in the top 58% of all ranked servers.
Wipe schedule
What is the wipe schedule on Rust Devblog 227?
Too few wipes are on record for Rust Devblog 227 to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 43 hours ago the current world was made.
Server
Is Rust Devblog 227 online, and how reliable is it?
Live status for Rust Devblog 227: online. In the last 1 full day, it was up for 24 of 24 hours, or 100% of the time. The earliest record When Is Wipe has is 15 October 2026.
Which version of Rust does Rust Devblog 227 run?
Rust network protocol 2219 on Windows is what Rust Devblog 227 runs. Steam updates your game, so the protocol matches when you join.
Where is Rust Devblog 227 located?
For Rust Devblog 227, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 176.215.184.231:28015.
Tags, lists
Which When Is Wipe lists include Rust Devblog 227? And filters?
These When Is Wipe lists include Rust Devblog 227: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 3 days.
What do the server tags on Rust Devblog 227 mean?
These are the tags Rust Devblog 227 publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp100 (Max players): Capacity is 100 slots; v2219 (Protocol): Your game version has to be on protocol 2219 to connect; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; h21aa53ea (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch; stok (Custom tag): A custom tag: added by the owner or a plugin, not by Facepunch. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does Rust Devblog 227 enforce? And settings?
No gather rate appears in Rust Devblog 227's name. The group limit is not published. The game mode for this server is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. Listed under Community, it is a community server. The server has VAC, Valve's anti-cheat, on.
Which map does Rust Devblog 227 run?
Rust Devblog 227 uses a procedural map from the game's generator.
How to join
How do I join Rust Devblog 227?
Open Rust, press F1, and type client.connect 176.215.184.231:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp100,ptrak,v2219,h21aa53ea,stok,gmrust
Game
gmrust- Game mode Standard survival is the game mode.
mp100- Max players Capacity is 100 slots.
v2219- Protocol Your game version has to be on protocol 2219 to connect.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
Other
h21aa53ea- Custom tag A custom tag: added by the owner or a plugin, not by Facepunch.
stok- Custom tag A custom tag: added by the owner or a plugin, not by Facepunch.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.