Local Debug (no EAC)
178.90.175.122:28015 checked 18d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Local Debug (no EAC)?
Right now Local Debug (no EAC) is offline; the last sighting was 18 days 6 hours ago.
How does Local Debug (no EAC) rank against other Rust servers?
By player hours over the last seven days, Local Debug (no EAC) ranks #14,211 worldwide and sits in the top 61% of all ranked servers.
Wipe schedule
What is the wipe schedule on Local Debug (no EAC)?
Its rhythm is not yet clear from the wipes of Local Debug (no EAC) on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 38 days 10 hours.
Server
Is Local Debug (no EAC) online, and how reliable is it?
Live status for Local Debug (no EAC): offline, last seen 18 days 6 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. Its first appearance in When Is Wipe data was 26 September 2026.
Which version of Rust does Local Debug (no EAC) run?
On Local Debug (no EAC), the Rust version is network protocol 2633 and build 163207 and the OS is Windows. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Local Debug (no EAC) located?
For Local Debug (no EAC), no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. 178.90.175.122:28015 is its address.
Tags, lists
Which When Is Wipe lists include Local Debug (no EAC)? And filters?
These When Is Wipe lists include Local Debug (no EAC): Community Rust servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Local Debug (no EAC) mean?
These are the tags Local Debug (no EAC) publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp8 (Max players): Capacity is 8 slots; ts8 (Group limit): The team limit is 8, the game's default; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs163207 (Build): Build 163207; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Local Debug (no EAC) enforce? And settings?
Local Debug (no EAC)'s name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. Combat and raiding between players are allowed. This is a community server, in the Community list. VAC is off.
Which map does Local Debug (no EAC) run?
Local Debug (no EAC) uses a procedural map from the game's generator.
Join
How do I join Local Debug (no EAC)?
Press F1 in Rust and enter client.connect 178.90.175.122:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp8- Max players Capacity is 8 slots.
ts8- Group limit The team limit is 8, the game's default.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs163207- Build Build 163207.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.