Testing DO NOT ENTER
SA 179.37.47.85:29015 checked 22d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers, top 73% in SA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 21d 23h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Testing DO NOT ENTER?
Currently Testing DO NOT ENTER is offline, having last been seen 22 days 21 hours ago.
How does Testing DO NOT ENTER rank against other Rust servers?
By player hours over the last seven days, Testing DO NOT ENTER ranks #14,002 worldwide and #208 in South America, sitting in the top 61% of all ranked servers.
Wipe times
What is the wipe schedule on Testing DO NOT ENTER?
An estimate from the force wipe gives the next wipe for Testing DO NOT ENTER. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that clears every Rust server. 22 days 23 hours is how long the present world has lasted. A monthly wipe schedule is published in its tags.
Server
Is Testing DO NOT ENTER online, and how reliable is it?
The server Testing DO NOT ENTER is offline as of the latest check; last seen 22 days 21 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. When Is Wipe has tracked it since 21 September 2026.
Which version of Rust does Testing DO NOT ENTER run?
Rust network protocol 2633 and build 164530 on Windows is what Testing DO NOT ENTER runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Testing DO NOT ENTER located?
Its SA tag puts Testing DO NOT ENTER in South America, where it lists itself. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 179.37.47.85:29015.
Lists and tags
Which When Is Wipe lists include Testing DO NOT ENTER? And filters?
These When Is Wipe lists include Testing DO NOT ENTER: Best modded Rust servers. It appears under these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Testing DO NOT ENTER mean?
These are the tags Testing DO NOT ENTER publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The team limit is 8, the game's default; v2633 (Protocol): The server runs game protocol 2633; a version mismatch blocks joining; cs164530 (Build): Build 164530; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): One wipe per month, matching the force wipe; ^v (Vanilla): This server runs the game unchanged, with no modified rates, kits or rules; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings; SA (South America): In the server browser it sits under South America. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does Testing DO NOT ENTER enforce? And settings?
The name of Testing DO NOT ENTER does not state a gather rate. Under the default setting, groups are limited to 8 players. standard survival: gathering, building, raiding That is the game mode: survival. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. Vanilla is in the name: this server runs the game unchanged, with no modified rates, kits or rules. VAC is on.
Which map does Testing DO NOT ENTER run?
The map on Testing DO NOT ENTER is procedural, created by the game.
How to join
How do I join Testing DO NOT ENTER?
Press F1 in Rust and enter client.connect 179.37.47.85:29015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2633,^m,^v,SA,gmrust,cs164530,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp50- Max players Slot count: 50.
ts8- Group limit The team limit is 8, the game's default.
v2633- Protocol The server runs game protocol 2633; a version mismatch blocks joining.
cs164530- Build Build 164530.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Wipe schedule
^m- Monthly One wipe per month, matching the force wipe.
Difficulty
^v- Vanilla This server runs the game unchanged, with no modified rates, kits or rules.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Region
SA- South America In the server browser it sits under South America.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.