Kyle's SeaSkull Server
179.64.39.240:28015 checked 27d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Kyle's SeaSkull Server?
Right now Kyle's SeaSkull Server is offline; the last sighting was 27 days 22 hours ago.
How does Kyle's SeaSkull Server rank against other Rust servers?
For player hours in the last seven days, Kyle's SeaSkull Server holds rank #15,489 and is in the top – of all ranked servers.
Wipe times
What is the wipe schedule on Kyle's SeaSkull Server?
Its rhythm is not yet clear from the wipes of Kyle's SeaSkull Server on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 28 days 14 hours is how long the present world has lasted.
Server
Is Kyle's SeaSkull Server online, and how reliable is it?
Right now Kyle's SeaSkull Server is offline, with the most recent sighting 27 days 22 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. When Is Wipe has tracked it since 16 September 2026.
Which version of Rust does Kyle's SeaSkull Server run?
Rust network protocol 2633 and build 163794 on Windows is what Kyle's SeaSkull Server runs. Steam updates your game, so the protocol matches when you join.
Where is Kyle's SeaSkull Server located?
No region is published by Kyle's SeaSkull Server. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 179.64.39.240:28015.
Tags, lists
Which When Is Wipe lists include Kyle's SeaSkull Server? And filters?
The When Is Wipe lists Kyle's SeaSkull Server fits are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Kyle's SeaSkull Server mean?
gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): Default team size applies: 8 maximum; v2633 (Protocol): The server runs game protocol 2633; a version mismatch blocks joining; cs163794 (Build): Build 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code are the tags Kyle's SeaSkull Server publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does Kyle's SeaSkull Server enforce? And settings?
No gather rate appears in Kyle's SeaSkull Server's name. With the default limit, groups are limited to 8 players. gather, build and raid, as standard That is the game mode: survival. You can fight and raid other players. A community server, it appears in the Community section. VAC is on.
Join
How do I join Kyle's SeaSkull Server?
Press F1 in Rust and enter client.connect 179.64.39.240:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust- Game mode This server runs standard Rust survival.
mp10- Max players Capacity is 10 slots.
ts8- Group limit Default team size applies: 8 maximum.
v2633- Protocol The server runs game protocol 2633; a version mismatch blocks joining.
cs163794- Build Build 163794.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.