Darkstorm PVE | no decay
184.14.99.153:28015 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 2 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 03:53 UTC 11d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Darkstorm PVE | no decay?
Darkstorm PVE | no decay is holding 0 of its 50 slots at the moment. A seven-day average of 0 players, with a peak of 1.
How does Darkstorm PVE | no decay rank against other Rust servers?
Over the last seven days, Darkstorm PVE | no decay is #15,285 for player hours, placing it in the top 69% of ranked servers globally.
Wipe schedule
What does wipe day look like on Darkstorm PVE | no decay?
Its recent wipes drew an average busiest crowd of 2 players. The crowd reaches its peak 0 hours after the latest wipe.
What is the wipe schedule on Darkstorm PVE | no decay?
The rhythm of Darkstorm PVE | no decay cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 11 days 6 hours.
Server
Is Darkstorm PVE | no decay online, and how reliable is it?
Right now Darkstorm PVE | no decay is up and online. It reports an uptime that puts the last restart at about 20 hours ago. In the last 7 full days, it was up for 148 of 168 hours, or 88% of the time. When Is Wipe has tracked it since 17 September 2026.
Performance of Darkstorm PVE | no decay: does it run smoothly?
Over the past 48 hours, it averaged 127 server fps, with a minimum of 96. The highest entity count was 131,138, including buildings, deployables and everything else. It went as high as 3,625 MB of memory. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does Darkstorm PVE | no decay run?
Rust network protocol 2634 and build 166652 on Linux is what Darkstorm PVE | no decay runs. Steam updates your game, so the protocol matches when you join.
Where is Darkstorm PVE | no decay located?
For Darkstorm PVE | no decay, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 184.14.99.153:28015.
Tags, lists
Which When Is Wipe lists include Darkstorm PVE | no decay? And filters?
Community Rust servers are the When Is Wipe lists that Darkstorm PVE | no decay fits. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Darkstorm PVE | no decay mean?
These are the tags Darkstorm PVE | no decay publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Capacity is 50 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166652 (Build): Build 166652; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server; ^o (Oxide): Oxide (uMod) is installed as the plugin framework. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Darkstorm PVE | no decay enforce? And settings?
The name of Darkstorm PVE | no decay does not state a gather rate. With the default limit, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. Combat and raiding between players are allowed. A community server, it appears in the Community section. Oxide plugins are used. The server has VAC, Valve's anti-cheat, on.
Which map does Darkstorm PVE | no decay run?
The map on Darkstorm PVE | no decay is procedural, size 4,750, seed 731245, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join Darkstorm PVE | no decay?
Open Rust, press F1, and type client.connect 184.14.99.153:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o
Game
gmvanilla- Game mode The mode is vanilla survival.
mp50- Max players Capacity is 50 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166652- Build Build 166652.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code A region code is not set for this server.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.