testing
185.189.255.249:35400 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Tuesday 20 October, 11:31 UTC, in 5d 15h. Its weekly schedule tag · low confidence
- usual gap
- 0.9 days between real wipes
- on rhythm
- 67% of its recent wipes
- wipe-day peak
- 2 players, last three wipes
- crowd held
- 100% of its cycles kept half the crowd
Coming wipes
- 5d 15hTue 20 Oct, 11:31 UTC
- 12d 15hTue 27 Oct, 11:31 UTC
- 19d 15hTue 3 Nov, 11:31 UTC
- 21d 22hThu 5 Nov, 19:00 UTCFW
- 26d 15hTue 10 Nov, 11:31 UTC
- 33d 15hTue 17 Nov, 11:31 UTC
- 40d 15hTue 24 Nov, 11:31 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:31 UTC 15d ago | 1 | – | running | 1 |
| Sun 27 Sep, 07:47 UTC 17d ago | 2 | held half | 2.2 days | 2 |
| Sat 26 Sep, 09:48 UTC 18d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 14:19 UTC 19d ago | 2 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is testing?
Currently testing is offline, having last been seen 14 days 4 hours ago.
How does testing rank against other Rust servers?
By player hours over the last seven days, testing ranks #16,773 worldwide and sits in the top 70% of all ranked servers.
Wipe schedule
What does wipe day look like on testing?
At their busiest, its recent wipes drew 2 players on average. 1 hours after the latest wipe, the crowd peaks. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on testing?
The schedule of testing cannot be confirmed from the wipes on record, which are too few, so the prediction follows its tag. On Tuesday 20 October at 11:31 UTC the next wipe falls due. 15 days 8 hours is how long the present world has lasted. A weekly wipe schedule is published in its tags.
Server details
Is testing online, and how reliable is it?
Right now testing is offline, with the most recent sighting 14 days 4 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. Its first appearance in When Is Wipe data was 20 September 2026.
Which version of Rust does testing run?
The Rust version for testing is network protocol 2633 and build 165217, on Windows. Steam updates your game, so the protocol matches when you join.
Where is testing located?
For testing, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 185.189.255.249:35400.
Tags, lists
Which When Is Wipe lists include testing? And filters?
Best modded Rust servers are the When Is Wipe lists that testing fits. It appears under these filters on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
What do the server tags on testing mean?
gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slot count: 50; ts5 (Group limit): Teams are capped at 5; v2633 (Protocol): The server runs game protocol 2633; a version mismatch blocks joining; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^w (Weekly): A wipe comes every week; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Plugins or modified settings put this server in the Modded section are the tags testing publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does testing enforce? And settings?
No gather rate appears in testing's name. Up to 5 players can be in a group. On this server, the mode is survival, gather, build and raid, as standard. PvP and raiding are enabled. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. Anti-cheat VAC from Valve is on.
Which map does testing run?
A procedural map, size 2,500 with seed 53296983, is used by testing; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join testing?
Press F1 in Rust and enter client.connect 185.189.255.249:35400 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2633,^w,gmvanilla,cs165217,ts5,^o^z
Game
gmvanilla- Game mode The mode is vanilla survival.
mp50- Max players Slot count: 50.
ts5- Group limit Teams are capped at 5.
v2633- Protocol The server runs game protocol 2633; a version mismatch blocks joining.
cs165217- Build This server runs build 165217.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Wipe schedule
^w- Weekly A wipe comes every week.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Plugins or modified settings put this server in the Modded section.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.