NNN-DEV-01
193.233.254.96:28115 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:22 UTC 12d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is NNN-DEV-01?
NNN-DEV-01 is holding 0 of its 20 slots at the moment. A seven-day average of 0 players, with a peak of 1. The busiest time in the last 48 hours was 16:00 UTC, when the average was 1 players.
How does NNN-DEV-01 rank against other Rust servers?
By player hours over the last seven days, NNN-DEV-01 ranks #6,802 worldwide and sits in the top 31% of all ranked servers.
Wipe times
What does wipe day look like on NNN-DEV-01?
Its recent wipes drew an average busiest crowd of 1 players. The crowd reaches its peak 1 hours after the latest wipe.
What is the wipe schedule on NNN-DEV-01?
The rhythm of NNN-DEV-01 cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 12 days 15 hours.
Server details
Is NNN-DEV-01 online, and how reliable is it?
Right now NNN-DEV-01 is up and online. The uptime it reports indicates a restart about 2 days 13 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of NNN-DEV-01: does it run smoothly?
The last 48 hours saw an average of 162 server fps and a low of 94. At its peak it held 19,575 entities, which covers buildings, deployables and all other objects in the world. It went as high as 1,249 MB of memory. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does NNN-DEV-01 run?
On NNN-DEV-01, the Rust version is network protocol 2634 and build 166494 and the OS is Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is NNN-DEV-01 located?
For NNN-DEV-01, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. You can reach it at 193.233.254.96:28115.
Lists and tags
Which When Is Wipe lists include NNN-DEV-01? And filters?
The When Is Wipe lists NNN-DEV-01 fits are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on NNN-DEV-01 mean?
The game's server browser reads the tags NNN-DEV-01 publishes: gmrust (Game mode): Standard survival is the game mode; mp20 (Max players): Slot count: 20; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166494 (Build): This server runs build 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does NNN-DEV-01 enforce? And settings?
No gather rate appears in NNN-DEV-01's name. Under the default setting, groups are limited to 8 players. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. Listed under Community, it is a community server. The server has VAC, Valve's anti-cheat, on.
Which map does NNN-DEV-01 run?
The map on NNN-DEV-01 is procedural, size 2,000, seed 197777, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join NNN-DEV-01?
Open Rust, press F1, and type client.connect 193.233.254.96:28115 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp20,ptrak,$r?,v2634,gmrust,cs166494,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp20- Max players Slot count: 20.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs166494- Build This server runs build 166494.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.