HyperRev Rust Development | No EAC
2.105.204.150:28015 checked 5h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 20% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 1 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 18:25 UTC 10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is HyperRev Rust Development | No EAC?
Currently HyperRev Rust Development | No EAC is offline, having last been seen 5 hours ago. The past seven days show 0 players on average and 1 at peak. In the last 48 hours, 17:00 UTC drew the highest average: 1 players.
How does HyperRev Rust Development | No EAC rank against other Rust servers?
Over the last seven days, HyperRev Rust Development | No EAC is #4,574 for player hours, placing it in the top 20% of ranked servers globally.
Wipe times
What does wipe day look like on HyperRev Rust Development | No EAC?
The busiest points of its recent wipes drew 1 players on average. The crowd reaches its peak 0 hours after the latest wipe.
What is the wipe schedule on HyperRev Rust Development | No EAC?
Too few wipes are on record for HyperRev Rust Development | No EAC to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 10 days 5 hours.
Server details
Is HyperRev Rust Development | No EAC online, and how reliable is it?
Right now HyperRev Rust Development | No EAC is offline, with the most recent sighting 5 hours ago. 139 of 168 hours were online in the last 7 full days, 83% uptime. The earliest record When Is Wipe has is 21 September 2026.
Which version of Rust does HyperRev Rust Development | No EAC run?
On HyperRev Rust Development | No EAC, the Rust version is network protocol 2634 and build 167584 and the OS is Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is HyperRev Rust Development | No EAC located?
No region is published by HyperRev Rust Development | No EAC. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 2.105.204.150:28015 is its address.
Lists and tags
Which When Is Wipe lists include HyperRev Rust Development | No EAC? And filters?
Best modded Rust servers are the When Is Wipe lists that HyperRev Rust Development | No EAC fits. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on HyperRev Rust Development | No EAC mean?
The game's server browser reads the tags HyperRev Rust Development | No EAC publishes: gmrust (Game mode): This server runs standard Rust survival; mp4 (Max players): Capacity is 4 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167584 (Build): Build 167584; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Map and rules
What rules does HyperRev Rust Development | No EAC enforce? And settings?
No gather rate appears in HyperRev Rust Development | No EAC's name. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Oxide plugins are used. VAC is off.
Which map does HyperRev Rust Development | No EAC run?
A procedural map, made by the game, is used by HyperRev Rust Development | No EAC.
How to join
How do I join HyperRev Rust Development | No EAC?
Press F1 in Rust and enter client.connect 2.105.204.150:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp4,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp4- Max players Capacity is 4 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167584- Build Build 167584.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.