TroubleChute
2.27.243.149:28015 checked 14d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is TroubleChute?
Currently TroubleChute is offline, having last been seen 14 days 13 hours ago.
How does TroubleChute rank against other Rust servers?
Over the last seven days, TroubleChute is #14,547 for player hours, placing it in the top 61% of ranked servers globally.
Wipe schedule
What is the wipe schedule on TroubleChute?
The rhythm of TroubleChute cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 34 days 1 hours ago the current world was made.
Server
Is TroubleChute online, and how reliable is it?
Right now TroubleChute is offline, with the most recent sighting 14 days 13 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. The earliest record When Is Wipe has is 29 September 2026.
Which version of Rust does TroubleChute run?
Rust network protocol 2633 and build 163493 on Windows is what TroubleChute runs. Steam updates your game, so the protocol matches when you join.
Where is TroubleChute located?
For TroubleChute, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 2.27.243.149:28015 is its address.
Tags, lists
Which When Is Wipe lists include TroubleChute? And filters?
These When Is Wipe lists include TroubleChute: Best modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on TroubleChute mean?
These are the tags TroubleChute publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): Protocol 2633: to join, your game must match this version; cs163493 (Build): Build 163493; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded category: the game is altered by plugins or settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does TroubleChute enforce? And settings?
No gather rate appears in TroubleChute's name. The group limit is 8 players, the default. On this server, the mode is survival, standard survival: gathering, building, raiding. You can fight and raid other players. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. VAC is on.
Which map does TroubleChute run?
A procedural map, made by the game, is used by TroubleChute.
Join
How do I join TroubleChute?
Open Rust, press F1, and type client.connect 2.27.243.149:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp10,ptrak,$r?,v2633,gmrust,cs163493,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp10- Max players Capacity is 10 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol Protocol 2633: to join, your game must match this version.
cs163493- Build Build 163493.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.