子宇宙|10.14号18点|双人|独狼
EA 202.189.13.70:22222 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 4% of all ranked servers, top 13% in EA, and #52 of the duo servers (top 12%). Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Wednesday 21 October, 09:46 UTC, in 6d 13h. Its weekly schedule tag · low confidence
- usual gap
- 3.9 days between real wipes
- on rhythm
- 50% of its recent wipes
- wipe-day peak
- 146 players, last three wipes
- crowd held
- 0% else halves by day 1
Coming wipes
- 6d 13hWed 21 Oct, 09:46 UTC
- 13d 13hWed 28 Oct, 09:46 UTC
- 20d 13hWed 4 Nov, 09:46 UTC
- 21d 22hThu 5 Nov, 19:00 UTCFW
- 27d 13hWed 11 Nov, 09:46 UTC
- 34d 13hWed 18 Nov, 09:46 UTC
- 41d 13hWed 25 Nov, 09:46 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 149, 3 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 09:46 UTC 10h ago | – | – | running | 2 |
| Sat 10 Oct, 09:48 UTC 4d ago | 149 | – | – | 5 |
| Tue 6 Oct, 09:47 UTC 8d ago | 154 | halved by day 1 | 4 days | 7 |
| Sat 3 Oct, 09:47 UTC 11d ago | 134 | halved by day 1 | 3 days | 0 |
| Tue 29 Sep, 05:48 UTC 15d ago | 156 | halved by day 2 | 4.2 days | 6 |
| Fri 25 Sep, 09:57 UTC 19d ago | 121 | halved by day 2 | 3.8 days | 11 |
| Tue 22 Sep, 05:48 UTC 22d ago | 137 | halved by day 2 | 3.2 days | 0 |
| Thu 17 Sep, 09:48 UTC 27d ago | 149 | halved by day 1 | 4.8 days | 0 |
| Mon 14 Sep, 09:48 UTC 30d ago | 126 | halved by day 1 | 3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is 子宇宙|10.14号18点|双人|独狼?
子宇宙|10.14号18点|双人|独狼 is holding 69 of its 200 slots at the moment. For the last seven days the mean was 18 players; the highest count was 152. The busiest time in the last 48 hours was 13:00 UTC, when the average was 145 players.
How does 子宇宙|10.14号18点|双人|独狼 rank against other Rust servers?
For player hours in the last seven days, 子宇宙|10.14号18点|双人|独狼 holds rank #792 worldwide, #68 in Asia, and is in the top 4% of all ranked servers. #52 is where it places among duo servers.
Wipe schedule
What does wipe day look like on 子宇宙|10.14号18点|双人|独狼?
At their busiest, its recent wipes drew 146 players on average. The crowd reaches its peak 3 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. If it did not hold, that half mark was passed by day 1.
What is the wipe schedule on 子宇宙|10.14号18点|双人|独狼?
The schedule of 子宇宙|10.14号18点|双人|独狼 cannot be confirmed from the wipes on record, which are too few, so the prediction follows its tag. On Wednesday 21 October at 09:46 UTC the next wipe falls due. The map has been running for 10 hours. Its tags list a weekly wipe schedule.
Server details
Is 子宇宙|10.14号18点|双人|独狼 online, and how reliable is it?
Live status for 子宇宙|10.14号18点|双人|独狼: online. The uptime it reports indicates a restart about 8 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. Its first appearance in When Is Wipe data was 13 September 2026.
Performance of 子宇宙|10.14号18点|双人|独狼: does it run smoothly?
The last 48 hours saw an average of 59 server fps and a low of 56. Buildings, deployables and other world objects pushed the entity count as high as 101,423. Memory use reached 5,229 MB. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does 子宇宙|10.14号18点|双人|独狼 run?
On 子宇宙|10.14号18点|双人|独狼, the Rust version is network protocol 2634 and build 166652 and the OS is Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is 子宇宙|10.14号18点|双人|独狼 located?
Its EA tag puts 子宇宙|10.14号18点|双人|独狼 in Asia, where it lists itself. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 202.189.13.70:22222.
Lists and tags
Who runs 子宇宙|10.14号18点|双人|独狼?
So are 子宇宙|10.14号18点|双人|独狼 and 3 other servers we track most likely run by the same operator: they all publish a rustip.cn hostname.
Which When Is Wipe lists include 子宇宙|10.14号18点|双人|独狼? And filters?
Duo Rust servers, Community Rust servers and Vanilla Rust servers are the When Is Wipe lists that 子宇宙|10.14号18点|双人|独狼 fits. It appears under these filters on the server list: Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: Duo; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 10+ on average.
What do the server tags on 子宇宙|10.14号18点|双人|独狼 mean?
gmrust (Game mode): Standard survival is the game mode; mp200 (Max players): The server holds 200 players; ts2 (Group limit): Teams are capped at 2; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs166652 (Build): The game build is 166652; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^w (Weekly): Weekly wipes; ^v (Vanilla): No rate changes, kits or extra rules: the game exactly as Facepunch ships it; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; EA (East Asia): In the server browser it sits under East Asia are the tags 子宇宙|10.14号18点|双人|独狼 publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does 子宇宙|10.14号18点|双人|独狼 enforce? And settings?
No gather rate appears in 子宇宙|10.14号18点|双人|独狼's name. duo, with a maximum of 2 players per group. The game mode for this server is survival, gather, build and raid, as standard. You can fight and raid other players. A community server, it appears in the Community section. Oxide plugins are used. Vanilla is claimed: no rate changes, kits or extra rules: the game exactly as Facepunch ships it. VAC is on.
Which map does 子宇宙|10.14号18点|双人|独狼 run?
A procedural map, size 3,700 with seed 1337, is used by 子宇宙|10.14号18点|双人|独狼; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here. On the map name: Custom Map.
Join
How do I join 子宇宙|10.14号18点|双人|独狼?
Press F1 in Rust and enter client.connect 202.189.13.70:22222 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp200,ptrak,$r?,v2634,^w,^v,EA,gmrust,cs166652,ts2,^o
Game
gmrust- Game mode Standard survival is the game mode.
mp200- Max players The server holds 200 players.
ts2- Group limit Teams are capped at 2.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs166652- Build The game build is 166652.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Wipe schedule
^w- Weekly Weekly wipes.
Difficulty
^v- Vanilla No rate changes, kits or extra rules: the game exactly as Facepunch ships it.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
Region
EA- East Asia In the server browser it sits under East Asia.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.