Freddies Hell Re-Run
208.52.146.13:10015 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 22d 4h. The force wipe · high confidence
- usual gap
- 1.7 days between real wipes
- on rhythm
- 33% of its recent wipes
- wipe-day peak
- 4 players, last three wipes
Coming wipes
- 22d 4hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:49 UTC 10d ago | 3 | – | running | 2 |
| Thu 24 Sep, 20:31 UTC 19d ago | 4 | – | 8.8 days | 2 |
| Wed 23 Sep, 16:15 UTC 20d ago | 4 | – | 1.2 days | 1 |
| Tue 22 Sep, 00:15 UTC 22d ago | 3 | – | 1.7 days | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Freddies Hell Re-Run?
0 of 20 slots on Freddies Hell Re-Run are filled right now. For the last seven days the mean was 0 players; the highest count was 1.
How does Freddies Hell Re-Run rank against other Rust servers?
Over the last seven days, Freddies Hell Re-Run is #15,749 for player hours, placing it in the top 71% of ranked servers globally.
Wipe schedule
What does wipe day look like on Freddies Hell Re-Run?
The busiest points of its recent wipes drew 4 players on average. 25 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on Freddies Hell Re-Run?
A single monthly wipe, the force wipe, is all Freddies Hell Re-Run runs. On Thursday 5 November at 19:00 UTC the next wipe arrives: the force wipe, when all Rust servers wipe. The map has been running for 10 days 22 hours. The tags list a monthly wipe schedule.
Server details
Is Freddies Hell Re-Run online, and how reliable is it?
Live status for Freddies Hell Re-Run: online. Based on reported uptime, the last restart was roughly 5 days 2 hours ago. In the last 7 full days, it was up for 126 of 168 hours, or 75% of the time. The earliest record When Is Wipe has is 21 September 2026.
Performance of Freddies Hell Re-Run: does it run smoothly?
Over the past 48 hours, it averaged 118 server fps, with a minimum of 71. The highest entity count was 58,025, including buildings, deployables and everything else. The peak memory usage was 3,072 MB. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does Freddies Hell Re-Run run?
On Freddies Hell Re-Run, the Rust version is network protocol 2634 and build 167398 and the OS is Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Freddies Hell Re-Run located?
For Freddies Hell Re-Run, no region is published. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 208.52.146.13:10015.
Tags, lists
Which When Is Wipe lists include Freddies Hell Re-Run? And filters?
Best modded Rust servers are the When Is Wipe lists that Freddies Hell Re-Run fits. It appears under these filters on the server list: Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on Freddies Hell Re-Run mean?
The game's server browser reads the tags Freddies Hell Re-Run publishes: gmrust (Game mode): Standard survival is the game mode; mp20 (Max players): Slot count: 20; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167398 (Build): Build 167398; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): A region code is not set for this server; ^m (Monthly): Monthly wipes apply, aligned with the force wipe; ^v (Vanilla): Vanilla: the stock game, with no changed rates, kits or rules; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Freddies Hell Re-Run enforce? And settings?
Freddies Hell Re-Run's name makes no mention of a gather rate. The group limit is 8 players, the default. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. The server name includes vanilla: vanilla: the stock game, with no changed rates, kits or rules. The server has VAC, Valve's anti-cheat, on.
Which map does Freddies Hell Re-Run run?
The map on Freddies Hell Re-Run is procedural, size 3,300, seed 1, created by the game. With the same size and seed, the map is identical and can be seen on RustMaps from here.
How to join
How do I join Freddies Hell Re-Run?
Press F1 in Rust and enter client.connect 208.52.146.13:10015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp20,ptrak,$r?,v2634,^m,^v,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp20- Max players Slot count: 20.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167398- Build Build 167398.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code A region code is not set for this server.
Wipe schedule
^m- Monthly Monthly wipes apply, aligned with the force wipe.
Difficulty
^v- Vanilla Vanilla: the stock game, with no changed rates, kits or rules.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.