Medusa Server [SERVER IN TEST]
213.133.101.13:27016 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 39% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Medusa Server [SERVER IN TEST]?
The current population of Medusa Server [SERVER IN TEST] is 0 out of 50 slots. The past seven days show 0 players on average and 1 at peak. Over the past 48 hours, the peak period was 16:00 UTC with an average of 1 players.
How does Medusa Server [SERVER IN TEST] rank against other Rust servers?
By player hours over the last seven days, Medusa Server [SERVER IN TEST] ranks #8,546 worldwide and sits in the top 39% of all ranked servers.
Wipe times
What is the wipe schedule on Medusa Server [SERVER IN TEST]?
The rhythm of Medusa Server [SERVER IN TEST] cannot yet be told: too few of its wipes are on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. The map has been running for 3 days 14 hours.
Server
Is Medusa Server [SERVER IN TEST] online, and how reliable is it?
Live status for Medusa Server [SERVER IN TEST]: online. Based on reported uptime, the last restart was roughly 1 hours ago. 47 of 72 hours were online in the last 3 full days, 65% uptime. Its first appearance in When Is Wipe data was 11 October 2026.
Performance of Medusa Server [SERVER IN TEST]: does it run smoothly?
The last 48 hours saw an average of 137 server fps and a low of 106. Buildings, deployables and other world objects pushed the entity count as high as 123,049. It went as high as 3,998 MB of memory. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does Medusa Server [SERVER IN TEST] run?
The Rust version for Medusa Server [SERVER IN TEST] is network protocol 2634 and build 167781, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Medusa Server [SERVER IN TEST] located?
For Medusa Server [SERVER IN TEST], no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 213.133.101.13:27016 is its address.
Lists and tags
Which When Is Wipe lists include Medusa Server [SERVER IN TEST]? And filters?
These When Is Wipe lists include Medusa Server [SERVER IN TEST]: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on Medusa Server [SERVER IN TEST] mean?
These are the tags Medusa Server [SERVER IN TEST] publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): Slot count: 50; ts5 (Group limit): Teams are capped at 5; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does Medusa Server [SERVER IN TEST] enforce? And settings?
No gather rate appears in Medusa Server [SERVER IN TEST]'s name. The maximum group size is 5 players. On this server, the mode is survival, standard survival: gathering, building, raiding. PvP and raiding are enabled. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. VAC is on.
Which map does Medusa Server [SERVER IN TEST] run?
A procedural map, size 4,500 with seed 32323, is used by Medusa Server [SERVER IN TEST]; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join Medusa Server [SERVER IN TEST]?
Press F1 in Rust and enter client.connect 213.133.101.13:27016 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts5,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp50- Max players Slot count: 50.
ts5- Group limit Teams are capped at 5.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.