Complete Build System | by hionet.com
EU 23.81.34.186:25015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1 days between real wipes
- on rhythm
- 67% of its recent wipes
- wipe-day peak
- 1 players, last three wipes
- crowd held
- 0% else halves by day 1
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:24 UTCFW 12d ago | 1 | – | running | 0 |
| Tue 15 Sep, 15:01 UTC 29d ago | 1 | halved by day 1 | 16.1 days | 0 |
| Mon 14 Sep, 15:01 UTC 30d ago | 1 | – | 1 days | 0 |
| Sun 13 Sep, 15:01 UTC 31d ago | 0 | – | 1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Complete Build System | by hionet.com?
The current population of Complete Build System | by hionet.com is 0 out of 10 slots. A seven-day average of 0 players, with a peak of 1.
How does Complete Build System | by hionet.com rank against other Rust servers?
For player hours in the last seven days, Complete Build System | by hionet.com holds rank #14,130 worldwide, #2,384 in Europe, and is in the top 64% of all ranked servers.
Wipe times
What does wipe day look like on Complete Build System | by hionet.com?
Its recent wipes drew an average busiest crowd of 1 players. The crowd reaches its peak 4 hours after the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. On the occasions it did not hold, the crowd was below half by day 1.
What is the wipe schedule on Complete Build System | by hionet.com?
With no regular pattern, Complete Build System | by hionet.com wipes at irregular times, so no next wipe can be predicted. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 12 days 23 hours is how long the present world has lasted.
Server
Is Complete Build System | by hionet.com online, and how reliable is it?
Live status for Complete Build System | by hionet.com: online. Based on reported uptime, the last restart was roughly 14 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of Complete Build System | by hionet.com: does it run smoothly?
In the last 48 hours, average server fps was 59, and it never dropped below 40. Buildings, deployables and other world objects pushed the entity count as high as 13,679. It went as high as 2,128 MB of memory. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does Complete Build System | by hionet.com run?
On Complete Build System | by hionet.com, the Rust version is network protocol 2634 and build 167781 and the OS is Linux. Steam updates your game, so the protocol matches when you join.
Where is Complete Build System | by hionet.com located?
Its EU tag puts Complete Build System | by hionet.com in Europe, where it lists itself. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 23.81.34.186:25015 is its address.
Tags, lists
Which When Is Wipe lists include Complete Build System | by hionet.com? And filters?
The When Is Wipe lists Complete Build System | by hionet.com fits are: EU Rust servers, Best modded Rust servers, Rust build and creative servers and Rust creative servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Complete Build System | by hionet.com mean?
gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): Capacity is 10 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): A region code is not set for this server; ^c (Creative): Creative: no gathering, free building; ^k (Build server): Use this server to design and practise base builds; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or modified settings put this server in the Modded section; EU (Europe): The server browser files it under Europe are the tags Complete Build System | by hionet.com publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Rules, map
What rules does Complete Build System | by hionet.com enforce? And settings?
No gather rate appears in Complete Build System | by hionet.com's name. With the default limit, groups are limited to 8 players. The game mode for this server is build & creative, no gathering: sandbox building only. Listed as Modded, it uses plugins or settings that change the game. Oxide plugins are used. Anti-cheat VAC from Valve is on.
Which map does Complete Build System | by hionet.com run?
A procedural map, size 4,500 with seed 1337, is used by Complete Build System | by hionet.com; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page. On the map name: Custom Map.
Join
How do I join Complete Build System | by hionet.com?
Open Rust, press F1, and type client.connect 23.81.34.186:25015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect. https://codefling.com/plugins/complete-build-system-sandbox-system is its site.
Server tags
Published as mp10,ptrak,$r?,v2634,^c,^k,EU,gmvanilla,cs167781,ts8,^o^z
Game
gmvanilla- Game mode Survival in vanilla form.
mp10- Max players Capacity is 10 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build This server runs build 167781.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code A region code is not set for this server.
Gameplay
^c- Creative Creative: no gathering, free building.
^k- Build server Use this server to design and practise base builds.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Plugins or modified settings put this server in the Modded section.
Region
EU- Europe The server browser files it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.