Cyclops Monthly Server {US}
24.5.139.173:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
- wipe-day peak
- 5 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 36 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 13:54 UTC 13d ago | 5 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is Cyclops Monthly Server {US}?
The current population of Cyclops Monthly Server {US} is 3 out of 50 slots. A seven-day average of 2 players, with a peak of 4. The busiest time in the last 48 hours was 20:00 UTC, when the average was 3 players.
How does Cyclops Monthly Server {US} rank against other Rust servers?
For player hours in the last seven days, Cyclops Monthly Server {US} holds rank #2,275 and is in the top 10% of all ranked servers.
Wipe schedule
What does wipe day look like on Cyclops Monthly Server {US}?
At their busiest, its recent wipes drew 5 players on average. On the latest wipe, 36 hours passed before the crowd peaked.
What is the wipe schedule on Cyclops Monthly Server {US}?
The rhythm of Cyclops Monthly Server {US} cannot yet be told: too few of its wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 13 days 2 hours is how long the present world has lasted.
Server details
Is Cyclops Monthly Server {US} online, and how reliable is it?
Live status for Cyclops Monthly Server {US}: online. Based on reported uptime, the last restart was roughly 5 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. When Is Wipe has tracked it since 13 September 2026.
Performance of Cyclops Monthly Server {US}: does it run smoothly?
The last 48 hours saw an average of 76 server fps and a low of 26. At its peak it held 226,490 entities, which covers buildings, deployables and all other objects in the world. It went as high as 6,844 MB of memory. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does Cyclops Monthly Server {US} run?
Rust network protocol 2634 and build 167781 on Windows is what Cyclops Monthly Server {US} runs. Steam updates your game, so the protocol matches when you join.
Where is Cyclops Monthly Server {US} located?
Its name points to North America, though Cyclops Monthly Server {US} publishes no region tag. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 24.5.139.173:28015 is its address.
Lists and tags
Which When Is Wipe lists include Cyclops Monthly Server {US}? And filters?
The When Is Wipe lists Cyclops Monthly Server {US} fits are: Best modded Rust servers and Rust servers in North America. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Cyclops Monthly Server {US} mean?
The game's server browser reads the tags Cyclops Monthly Server {US} publishes: gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): Capacity is 50 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): Carbon provides the plugin framework here. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does Cyclops Monthly Server {US} enforce? And settings?
No gather rate appears in Cyclops Monthly Server {US}'s name. The group limit is 8 players, the default. gather, build and raid, as standard That is the game mode: survival. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Plugins: Carbon. VAC is on.
Which map does Cyclops Monthly Server {US} run?
Cyclops Monthly Server {US} runs a procedural map of size 4,250 with seed 481893192, generated by the game. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join Cyclops Monthly Server {US}?
Open Rust, press F1, and type client.connect 24.5.139.173:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y
Game
gmrust- Game mode Standard survival is the game mode.
mp50- Max players Capacity is 50 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build The game build is 167781.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Mods and access
^z- Modded Modded category: the game is altered by plugins or settings.
^y- Carbon Carbon provides the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.