RedLava.World | Rust
EU 3.27.38.18:29015 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is RedLava.World | Rust?
Currently RedLava.World | Rust is offline, having last been seen 9 days 18 hours ago.
How does RedLava.World | Rust rank against other Rust servers?
By player hours over the last seven days, RedLava.World | Rust ranks #15,989 worldwide and #2,493 in Europe, sitting in the top 71% of all ranked servers.
Wipe schedule
What is the wipe schedule on RedLava.World | Rust?
Its rhythm is not yet clear from the wipes of RedLava.World | Rust on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. The map has been running for 10 days 4 hours.
Server
Is RedLava.World | Rust online, and how reliable is it?
The server RedLava.World | Rust is offline as of the latest check; last seen 9 days 18 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. When Is Wipe has tracked it since 3 October 2026.
Which version of Rust does RedLava.World | Rust run?
Rust network protocol 2634 and build 166652 on Linux is what RedLava.World | Rust runs. Joining needs the same protocol version; Steam handles that update for you.
Where is RedLava.World | Rust located?
With its EU tag, RedLava.World | Rust lists itself in Europe. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 3.27.38.18:29015.
Lists and tags
Which When Is Wipe lists include RedLava.World | Rust? And filters?
These When Is Wipe lists include RedLava.World | Rust: EU Rust servers and Best modded Rust servers. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RedLava.World | Rust mean?
gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): The server holds 200 players; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166652 (Build): Build 166652; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): No region code has been set; ^v (Vanilla): Vanilla: the stock game, with no changed rates, kits or rules; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Listed under Modded, with plugins or changed settings; EU (Europe): Europe is the browser category for this server are the tags RedLava.World | Rust publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does RedLava.World | Rust enforce? And settings?
RedLava.World | Rust's name makes no mention of a gather rate. With the default limit, groups are limited to 8 players. standard survival: gathering, building, raiding That is the game mode: survival. Combat and raiding between players are allowed. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. Vanilla is in the name: vanilla: the stock game, with no changed rates, kits or rules. The server has VAC, Valve's anti-cheat, on.
Which map does RedLava.World | Rust run?
The map on RedLava.World | Rust is procedural, size 3,500, seed 12345, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join RedLava.World | Rust?
Press F1 in Rust and enter client.connect 3.27.38.18:29015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. https://redlava.world is its site.
Server tags
Published as mp200,ptrak,$r?,v2634,^v,EU,gmvanilla,cs166652,ts8,^o^z
Game
gmvanilla- Game mode The mode is vanilla survival.
mp200- Max players The server holds 200 players.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs166652- Build Build 166652.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code No region code has been set.
Difficulty
^v- Vanilla Vanilla: the stock game, with no changed rates, kits or rules.
Mods and access
^o- Oxide The plugin framework here is Oxide (uMod).
^z- Modded Listed under Modded, with plugins or changed settings.
Region
EU- Europe Europe is the browser category for this server.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.