test trainning
31.129.78.22:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is test trainning?
Currently test trainning is offline, having last been seen 35 hours ago. For the last seven days the mean was 1 players; the highest count was 1. Over the past 48 hours, the peak period was 22:00 UTC with an average of 1 players.
How does test trainning rank against other Rust servers?
Over the last seven days, test trainning is #12,474 for player hours, placing it in the top 56% of ranked servers globally.
Wipe times
What is the wipe schedule on test trainning?
Its rhythm is not yet clear from the wipes of test trainning on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 37 hours is how long the present world has lasted.
Server details
Is test trainning online, and how reliable is it?
Live status for test trainning: offline, last seen 35 hours ago. 0 of 24 hours were online in the last 1 full day, 0% uptime. When Is Wipe has tracked it since 13 October 2026.
Which version of Rust does test trainning run?
Rust network protocol 2634 and build 167781 on Windows is what test trainning runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is test trainning located?
For test trainning, no region is published. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 31.129.78.22:28015.
Tags, lists
Which When Is Wipe lists include test trainning? And filters?
These When Is Wipe lists include test trainning: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on test trainning mean?
These are the tags test trainning publishes, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp1 (Max players): The server holds 1 players; ts8 (Group limit): Default team size applies: 8 maximum; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The server has no region code. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does test trainning enforce? And settings?
The name of test trainning does not state a gather rate. The group limit is 8 players, the default. standard survival: gathering, building, raiding That is the game mode: survival. Combat and raiding between players are allowed. Listed under Community, it is a community server. VAC is on.
Which map does test trainning run?
A procedural map, made by the game, is used by test trainning.
How to join
How do I join test trainning?
Press F1 in Rust and enter client.connect 31.129.78.22:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2634,gmvanilla,cs167781,ts8
Game
gmvanilla- Game mode The mode is vanilla survival.
mp1- Max players The server holds 1 players.
ts8- Group limit Default team size applies: 8 maximum.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167781- Build Build 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code The server has no region code.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.