Kavkaz Testing
31.76.51.111:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Kavkaz Testing?
At present Kavkaz Testing shows as offline; its last appearance was 25 days 16 hours ago.
How does Kavkaz Testing rank against other Rust servers?
For player hours in the last seven days, Kavkaz Testing holds rank #15,478 and is in the top 70% of all ranked servers.
Wipe schedule
What is the wipe schedule on Kavkaz Testing?
Too few wipes are on record for Kavkaz Testing to show its rhythm. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 38 days 18 hours is how long the present world has lasted.
Server
Is Kavkaz Testing online, and how reliable is it?
Live status for Kavkaz Testing: offline, last seen 25 days 16 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. When Is Wipe has tracked it since 13 September 2026.
Which version of Rust does Kavkaz Testing run?
Rust network protocol 2633 and build 163207 on Linux is what Kavkaz Testing runs. Your game must match the protocol to connect, and Steam keeps it updated.
Where is Kavkaz Testing located?
No region is published by Kavkaz Testing. When Is Wipe does not look up where the machine stands; it shows where a server says it is. You can reach it at 31.76.51.111:28015.
Lists and tags
Which When Is Wipe lists include Kavkaz Testing? And filters?
The When Is Wipe lists Kavkaz Testing fits are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Kavkaz Testing mean?
gmvanilla (Game mode): This is a vanilla survival server; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): The server runs game protocol 2633; a version mismatch blocks joining; cs163207 (Build): Build 163207; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set are the tags Kavkaz Testing publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does Kavkaz Testing enforce? And settings?
No gather rate appears in Kavkaz Testing's name. Under the default setting, groups are limited to 8 players. The game mode for this server is survival, gather, build and raid, as standard. You can fight and raid other players. Listed under Community, it is a community server. VAC is off.
Which map does Kavkaz Testing run?
A procedural map, size 1,200 with seed 12345, is used by Kavkaz Testing; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here.
Join
How do I join Kavkaz Testing?
Press F1 in Rust and enter client.connect 31.76.51.111:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2633,gmvanilla,cs163207,ts8
Game
gmvanilla- Game mode This is a vanilla survival server.
mp10- Max players Slot count: 10.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol The server runs game protocol 2633; a version mismatch blocks joining.
cs163207- Build Build 163207.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code No region code has been set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.