HGNetworks Rust Server (In Dev)
31.97.14.111:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Sunday 1 November, 00:37 UTC, in 17d 21h. Every 3 weeks on Sunday at 00:37 UTC · low confidence
- usual gap
- 21 days between real wipes
- wipe-day peak
- 0 players, last three wipes
Coming wipes
- 17d 21hSun 1 Nov, 00:37 UTC
- 22d 15hThu 5 Nov, 19:00 UTCFW
- 38d 21hSun 22 Nov, 00:37 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 11 Oct, 00:37 UTC 3d ago | 0 | – | running | 0 |
| Sun 20 Sep, 00:44 UTC 24d ago | 0 | – | 21 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is HGNetworks Rust Server (In Dev)?
0 of 50 slots on HGNetworks Rust Server (In Dev) are filled right now. Looking at the last seven days, the average player count was 0.
How does HGNetworks Rust Server (In Dev) rank against other Rust servers?
Over the last seven days, HGNetworks Rust Server (In Dev) is #15,967 for player hours, placing it in the top 71% of ranked servers globally.
Wipe schedule
What does wipe day look like on HGNetworks Rust Server (In Dev)?
The busiest points of its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaks.
What is the wipe schedule on HGNetworks Rust Server (In Dev)?
The wipe rhythm of HGNetworks Rust Server (In Dev) is every 3 weeks on Sunday at 00:37 UTC. Sunday 1 November at 00:37 UTC is when its next wipe is due. The map has been running for 3 days 2 hours. The tags carry an every-two-weeks wipe schedule.
Server details
Is HGNetworks Rust Server (In Dev) online, and how reliable is it?
Right now HGNetworks Rust Server (In Dev) is up and online. It reports an uptime that puts the last restart at about 3 days ago. 72 of 168 hours were online in the last 7 full days, 43% uptime. The earliest record When Is Wipe has is 13 September 2026.
Performance of HGNetworks Rust Server (In Dev): does it run smoothly?
Over the past 48 hours, it averaged 30 server fps, with a minimum of 30. At its peak it held 20,982 entities, which covers buildings, deployables and all other objects in the world. It went as high as 1,740 MB of memory. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does HGNetworks Rust Server (In Dev) run?
On HGNetworks Rust Server (In Dev), the Rust version is network protocol 2634 and build 167398 and the OS is Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is HGNetworks Rust Server (In Dev) located?
No region is published by HGNetworks Rust Server (In Dev). When Is Wipe does not look up where the machine stands; it shows where a server says it is. 31.97.14.111:28015 is its address.
Lists and tags
Which When Is Wipe lists include HGNetworks Rust Server (In Dev)? And filters?
The When Is Wipe lists HGNetworks Rust Server (In Dev) fits are: Best modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week.
What do the server tags on HGNetworks Rust Server (In Dev) mean?
These are the tags HGNetworks Rust Server (In Dev) publishes, read by the game's server browser: gmrust (Game mode): Standard survival is the game mode; mp50 (Max players): Capacity is 50 slots; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs167398 (Build): This server runs build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^b (Biweekly): The schedule is a wipe each fortnight; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Listed under Modded, with plugins or changed settings. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Map and rules
What rules does HGNetworks Rust Server (In Dev) enforce? And settings?
No gather rate appears in HGNetworks Rust Server (In Dev)'s name. The group limit is 8 players, the default. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Oxide plugins are used. Anti-cheat VAC from Valve is on.
Which map does HGNetworks Rust Server (In Dev) run?
A procedural map, size 2,200 with seed 6738, is used by HGNetworks Rust Server (In Dev); the game generates it. The map is fixed by size and seed; view it on RustMaps from this page.
How to join
How do I join HGNetworks Rust Server (In Dev)?
Open Rust, press F1, and type client.connect 31.97.14.111:28015 in the console. Alternatively, use Launch Rust on this page to open the game via Steam and connect.
Server tags
Published as mp50,ptrak,$r?,v2634,^b,gmrust,cs167398,ts8,^o^z
Game
gmrust- Game mode Standard survival is the game mode.
mp50- Max players Capacity is 50 slots.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs167398- Build This server runs build 167398.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Wipe schedule
^b- Biweekly The schedule is a wipe each fortnight.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Listed under Modded, with plugins or changed settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.