C0deX Build&Base Creative
34.6.76.50:28015 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 15 October, 18:04 UTC, in 1d 16h. Its biweekly schedule tag · low confidence
- usual gap
- 1.2 days between real wipes
- wipe-day peak
- 2 players, last three wipes
Coming wipes
- 1d 16hThu 15 Oct, 18:04 UTC
- 15d 16hThu 29 Oct, 18:04 UTC
- 22d 17hThu 5 Nov, 19:00 UTCFW
- 29d 16hThu 12 Nov, 18:04 UTC
- 43d 16hThu 26 Nov, 18:04 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTCFW 12d ago | 0 | – | running | 0 |
| Wed 30 Sep, 12:32 UTC 13d ago | 3 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is C0deX Build&Base Creative?
The current population of C0deX Build&Base Creative is 0 out of 40 slots. For the last seven days the mean was 0 players; the highest count was 1.
How does C0deX Build&Base Creative rank against other Rust servers?
For player hours in the last seven days, C0deX Build&Base Creative holds rank #14,334 and is in the top 64% of all ranked servers.
Wipe schedule
What does wipe day look like on C0deX Build&Base Creative?
The busiest points of its recent wipes drew 2 players on average. On the latest wipe, 0 hours passed before the crowd peaked.
What is the wipe schedule on C0deX Build&Base Creative?
The prediction follows its tag because too few wipes of C0deX Build&Base Creative are on record to confirm the schedule. On Thursday 15 October at 18:04 UTC the next wipe falls due. The map has been running for 12 days 7 hours. Its tags give an every-two-weeks wipe schedule.
Server details
Is C0deX Build&Base Creative online, and how reliable is it?
Live status for C0deX Build&Base Creative: online. Based on reported uptime, the last restart was roughly 12 days 5 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. The earliest record When Is Wipe has is 23 September 2026.
Performance of C0deX Build&Base Creative: does it run smoothly?
Over the past 48 hours, it averaged 228 server fps, with a minimum of 112. The highest entity count was 3,413, including buildings, deployables and everything else. The peak memory usage was 8,055 MB. What players experience as lag comes from low fps and a rising entity count.
Which version of Rust does C0deX Build&Base Creative run?
Rust network protocol 2634 and build 166494 on Linux is what C0deX Build&Base Creative runs. Steam updates your game, so the protocol matches when you join.
Where is C0deX Build&Base Creative located?
No region is published by C0deX Build&Base Creative. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 34.6.76.50:28015.
Lists and tags
Which When Is Wipe lists include C0deX Build&Base Creative? And filters?
These When Is Wipe lists include C0deX Build&Base Creative: Best modded Rust servers, Rust build and creative servers and Rust creative servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on C0deX Build&Base Creative mean?
These are the tags C0deX Build&Base Creative publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp40 (Max players): The server holds 40 players; ts8 (Group limit): The team limit is 8, the game's default; v2634 (Protocol): Protocol 2634: to join, your game must match this version; cs166494 (Build): Build 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): A region code is not set for this server; ^b (Biweekly): The schedule is a wipe each fortnight; ^v (Vanilla): No rate changes, kits or extra rules: the game exactly as Facepunch ships it; ^c (Creative): Build without gathering in this creative sandbox; ^o (Oxide): Oxide (uMod) is installed as the plugin framework; ^z (Modded): Modded category: the game is altered by plugins or settings. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does C0deX Build&Base Creative enforce? And settings?
The name of C0deX Build&Base Creative does not state a gather rate. The group limit is 8 players, the default. On this server, the mode is build & creative, building in a sandbox, without gathering. In the Modded list, the game is changed by plugins or settings. Plugins: Oxide. The server name includes vanilla: no rate changes, kits or extra rules: the game exactly as Facepunch ships it. Anti-cheat VAC from Valve is on.
Which map does C0deX Build&Base Creative run?
A procedural map, size 6,000 with seed 847281, is used by C0deX Build&Base Creative; the game generates it. With the same size and seed, the map is identical and can be seen on RustMaps from here. On the map name: Custom Map.
Join
How do I join C0deX Build&Base Creative?
Press F1 in Rust and enter client.connect 34.6.76.50:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2634,^b,^v,^c,gmrust,cs166494,ts8,^o^z
Game
gmrust- Game mode This server runs standard Rust survival.
mp40- Max players The server holds 40 players.
ts8- Group limit The team limit is 8, the game's default.
v2634- Protocol Protocol 2634: to join, your game must match this version.
cs166494- Build Build 166494.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code A region code is not set for this server.
Wipe schedule
^b- Biweekly The schedule is a wipe each fortnight.
Difficulty
^v- Vanilla No rate changes, kits or extra rules: the game exactly as Facepunch ships it.
Gameplay
^c- Creative Build without gathering in this creative sandbox.
Mods and access
^o- Oxide Oxide (uMod) is installed as the plugin framework.
^z- Modded Modded category: the game is altered by plugins or settings.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.