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When Is Wipe

68,443 players on 11,675 servers

Offline #15,967

Magic Test Server

35.132.96.40:28115 checked 7d ago

moddedcarbon

Players

Now0/10
Peak, 48 hours–
7-day average0
7-day peak–
No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
2.4 days
between real wipes
on rhythm
0%
of its recent wipes
wipe-day peak
1
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 27 SepFri 25 SepTue 22 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 14:39 UTC 17d ago 1 – running 1
Fri 25 Sep, 17:58 UTC 19d ago 1 – 1.9 days 0
Tue 22 Sep, 21:43 UTC 21d ago 1 held half 2.8 days 0
Sat 19 Sep, 15:13 UTC 25d ago 1 held half 3.3 days 0
Thu 17 Sep, 21:03 UTC 26d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US East] Facepunch Primitive 1NA · groups of 8+ · monthly · 26 on average
41/400
[EU East] Facepunch Primitive 1EU · groups of 8+ · monthly · 18 on average
31/400
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|EU · groups of 16+ · 3x · biweekly · 4 on average
7/120
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans|NA · groups of 16+ · 3x · biweekly · 3 on average
4/120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP WipeEU · duo · monthly · 6 on average
14/100

Quick answers

from the figures on this page

Population

How busy is Magic Test Server?

At present Magic Test Server shows as offline; its last appearance was 7 days 22 hours ago.

How does Magic Test Server rank against other Rust servers?

For player hours in the last seven days, Magic Test Server holds rank #15,967 and is in the top 71% of all ranked servers.

Wipe schedule

What does wipe day look like on Magic Test Server?

The busiest points of its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaks. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Magic Test Server?

With no regular pattern, Magic Test Server wipes at irregular times, so no next wipe can be predicted. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 17 days 6 hours ago the current world was made.

Server details

Is Magic Test Server online, and how reliable is it?

The server Magic Test Server is offline as of the latest check; last seen 7 days 22 hours ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. Its first appearance in When Is Wipe data was 13 September 2026.

Which version of Rust does Magic Test Server run?

The Rust version for Magic Test Server is network protocol 2633 and build 165217, on Windows. Steam updates your game, so the protocol matches when you join.

Where is Magic Test Server located?

No region is published by Magic Test Server. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 35.132.96.40:28115.

Lists and tags

Which When Is Wipe lists include Magic Test Server? And filters?

The When Is Wipe lists Magic Test Server fits are: Best modded Rust servers and Primitive Rust servers. These filters bring it up on the server list: Type: Modded; Game mode: Primitive; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on Magic Test Server mean?

gmprimitive (Game mode): The primitive ruleset removes guns, leaving bows, spears and melee; mp10 (Max players): The server holds 10 players; ts8 (Group limit): The team limit is 8, the game's default; v2633 (Protocol): Protocol 2633: to join, your game must match this version; cs165217 (Build): The game build is 165217; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): No region code has been set; ^z (Modded): Listed under Modded, with plugins or changed settings; ^y (Carbon): The plugin framework is Carbon are the tags Magic Test Server publishes, and the game's server browser reads them. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.

Map and rules

What rules does Magic Test Server enforce? And settings?

No gather rate appears in Magic Test Server's name. Under the default setting, groups are limited to 8 players. The game mode for this server is primitive, guns are absent: bows, spears and melee only. Combat and raiding between players are allowed. It is in the Modded section: plugins or settings alter the game. Carbon plugins are used. The server has VAC, Valve's anti-cheat, on.

Which map does Magic Test Server run?

A procedural map, made by the game, is used by Magic Test Server.

How to join

How do I join Magic Test Server?

Press F1 in Rust and enter client.connect 35.132.96.40:28115 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmprimitive,cs165217,ts8,^z,^y

Game

gmprimitive
Game mode The primitive ruleset removes guns, leaving bows, spears and melee.
mp10
Max players The server holds 10 players.
ts8
Group limit The team limit is 8, the game's default.
v2633
Protocol Protocol 2633: to join, your game must match this version.
cs165217
Build The game build is 165217.
ptrak
Networking This server uses RakNet, the game's usual network layer.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Listed under Modded, with plugins or changed settings.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.