[EU] SINMAS DEV SERVER
37.187.132.91:28115 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
- usual gap
- 1.7 days between real wipes
- on rhythm
- 0% of its recent wipes
- wipe-day peak
- 3 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:51 UTCFW 13d ago | 0 | – | running | 0 |
| Thu 1 Oct, 11:15 UTC 14d ago | 0 | – | 0.3 days | 1 |
| Mon 28 Sep, 08:21 UTC 17d ago | 8 | – | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is [EU] SINMAS DEV SERVER?
0 players are on [EU] SINMAS DEV SERVER right now. The past week gives an average of 0 players.
How does [EU] SINMAS DEV SERVER rank against other Rust servers?
By player hours over the last seven days, [EU] SINMAS DEV SERVER ranks #15,874 worldwide and sits in the top 72% of all ranked servers.
Wipe schedule
What does wipe day look like on [EU] SINMAS DEV SERVER?
Its recent wipes drew an average busiest crowd of 3 players. The crowd reaches its peak 0 hours after the latest wipe.
What is the wipe schedule on [EU] SINMAS DEV SERVER?
There is no next wipe to predict for [EU] SINMAS DEV SERVER because it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 13 days 18 hours ago the current world was made.
Server details
Is [EU] SINMAS DEV SERVER online, and how reliable is it?
Live status for [EU] SINMAS DEV SERVER: online. Based on reported uptime, the last restart was roughly 6 hours ago. 168 of 168 hours were online in the last 7 full days, 100% uptime. Its first appearance in When Is Wipe data was 13 September 2026.
Performance of [EU] SINMAS DEV SERVER: does it run smoothly?
In the last 48 hours, average server fps was 30, and it never dropped below 30. Buildings, deployables and other world objects pushed the entity count as high as 84,473. It went as high as 2,748 MB of memory. Low fps together with an increasing entity count is what players call lag.
Which version of Rust does [EU] SINMAS DEV SERVER run?
The Rust version for [EU] SINMAS DEV SERVER is network protocol 2634 and build 167781, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is [EU] SINMAS DEV SERVER located?
No region tag is published by [EU] SINMAS DEV SERVER, but its name points to Europe. When Is Wipe shows the location a server claims; it does not look up the machine's actual location. You can reach it at 37.187.132.91:28115.
Tags, lists
Which When Is Wipe lists include [EU] SINMAS DEV SERVER? And filters?
EU Rust servers and Best modded Rust servers are the When Is Wipe lists that [EU] SINMAS DEV SERVER fits. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [EU] SINMAS DEV SERVER mean?
gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2634 (Protocol): The server runs game protocol 2634; a version mismatch blocks joining; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region code has been set; ^v (Vanilla): This server runs the game unchanged, with no modified rates, kits or rules; ^z (Modded): Modded category: the game is altered by plugins or settings; ^y (Carbon): This server runs Carbon for plugins are the tags [EU] SINMAS DEV SERVER publishes, and the game's server browser reads them. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does [EU] SINMAS DEV SERVER enforce? And settings?
No gather rate appears in [EU] SINMAS DEV SERVER's name. With the default limit, groups are limited to 8 players. The game mode for this server is survival, standard survival: gathering, building, raiding. You can fight and raid other players. In the Modded list, the game is changed by plugins or settings. Plugins: Carbon. Vanilla is in the name: this server runs the game unchanged, with no modified rates, kits or rules. The server has VAC, Valve's anti-cheat, on.
Which map does [EU] SINMAS DEV SERVER run?
A procedural map, size 3,400 with seed 1337, is used by [EU] SINMAS DEV SERVER; the game generates it. The map is fixed by size and seed; view it on RustMaps from this page. The name of the map is Custom Map.
How to join
How do I join [EU] SINMAS DEV SERVER?
Press F1 in Rust and enter client.connect 37.187.132.91:28115 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you. The address for its site is https://sinmas.eu.
Server tags
Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8
Game
gmvanilla- Game mode The mode is vanilla survival.
mp0- Max players Slot count: 0.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2634- Protocol The server runs game protocol 2634; a version mismatch blocks joining.
cs167781- Build The game build is 167781.
ptrak- Networking The network layer is RakNet, Rust's default.
$r?- Region code No region code has been set.
Difficulty
^v- Vanilla This server runs the game unchanged, with no modified rates, kits or rules.
Mods and access
^z- Modded Modded category: the game is altered by plugins or settings.
^y- Carbon This server runs Carbon for plugins.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.