Q1 - Aim Training / Matchmaking / Facechecks - EU Main
37.60.224.119:30115 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 17% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Player counts
How busy is Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
0 of 16 slots on Q1 - Aim Training / Matchmaking / Facechecks - EU Main are filled right now. For the last seven days the mean was 1 players; the highest count was 1. The busiest time in the last 48 hours was 19:00 UTC, when the average was 1 players.
How does Q1 - Aim Training / Matchmaking / Facechecks - EU Main rank against other Rust servers?
By player hours over the last seven days, Q1 - Aim Training / Matchmaking / Facechecks - EU Main ranks #3,837 worldwide and sits in the top 17% of all ranked servers.
Wipe times
What is the wipe schedule on Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
Too few wipes are on record for Q1 - Aim Training / Matchmaking / Facechecks - EU Main to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 39 days is how long the present world has lasted.
Server details
Is Q1 - Aim Training / Matchmaking / Facechecks - EU Main online, and how reliable is it?
Live status for Q1 - Aim Training / Matchmaking / Facechecks - EU Main: online. It reports an uptime that puts the last restart at about 9 days 22 hours ago. In the last 7 full days, it was up for 168 of 168 hours, or 100% of the time. When Is Wipe has tracked it since 13 September 2026.
Performance of Q1 - Aim Training / Matchmaking / Facechecks - EU Main: does it run smoothly?
Over the past 48 hours, it averaged 10 server fps, with a minimum of 8. Buildings, deployables and other world objects pushed the entity count as high as 2,771. It went as high as 838 MB of memory. The feeling of lag players report is caused by low fps and entities climbing.
Which version of Rust does Q1 - Aim Training / Matchmaking / Facechecks - EU Main run?
Rust network protocol 2633 and build 163207 on Linux is what Q1 - Aim Training / Matchmaking / Facechecks - EU Main runs. Steam updates your game, so the protocol matches when you join.
Where is Q1 - Aim Training / Matchmaking / Facechecks - EU Main located?
Its name points to Europe, though Q1 - Aim Training / Matchmaking / Facechecks - EU Main publishes no region tag. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 37.60.224.119:30115 is its address.
Lists and tags
Which When Is Wipe lists include Q1 - Aim Training / Matchmaking / Facechecks - EU Main? And filters?
EU Rust servers, Top Rust aim training servers and Community Rust servers are the When Is Wipe lists that Q1 - Aim Training / Matchmaking / Facechecks - EU Main fits. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Q1 - Aim Training / Matchmaking / Facechecks - EU Main mean?
gmrust (Game mode): Standard survival is the game mode; mp16 (Max players): Capacity is 16 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): Your game version has to be on protocol 2633 to connect; cs163207 (Build): The game build is 163207; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code are the tags Q1 - Aim Training / Matchmaking / Facechecks - EU Main publishes, and the game's server browser reads them. Also in the tags, and displayed at the top of this page, are its players now, its queue and when its world was made.
Rules, map
What rules does Q1 - Aim Training / Matchmaking / Facechecks - EU Main enforce? And settings?
Q1 - Aim Training / Matchmaking / Facechecks - EU Main's name makes no mention of a gather rate. The group limit is 8 players, the default. On this server, the mode is survival, gather, build and raid, as standard. Combat and raiding between players are allowed. A community server, it appears in the Community section. Anti-cheat VAC from Valve is off.
Which map does Q1 - Aim Training / Matchmaking / Facechecks - EU Main run?
The map on Q1 - Aim Training / Matchmaking / Facechecks - EU Main is procedural, size 1,000, seed 1337, created by the game. The map is fixed by size and seed; view it on RustMaps from this page.
Join
How do I join Q1 - Aim Training / Matchmaking / Facechecks - EU Main?
Press F1 in Rust and enter client.connect 37.60.224.119:30115 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp16,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust- Game mode Standard survival is the game mode.
mp16- Max players Capacity is 16 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol Your game version has to be on protocol 2633 to connect.
cs163207- Build The game build is 163207.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.