RustFightScenario dev
37.65.175.124:28015 checked 25d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is RustFightScenario dev?
Currently RustFightScenario dev is offline, having last been seen 25 days ago.
How does RustFightScenario dev rank against other Rust servers?
By player hours over the last seven days, RustFightScenario dev ranks #15,412 worldwide and sits in the top – of all ranked servers.
Wipe schedule
What is the wipe schedule on RustFightScenario dev?
Its rhythm is not yet clear from the wipes of RustFightScenario dev on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe. 39 days 11 hours is how long the present world has lasted.
Server details
Is RustFightScenario dev online, and how reliable is it?
Live status for RustFightScenario dev: offline, last seen 25 days ago. In the last 7 full days, it was up for 0 of 168 hours, or 0% of the time. Its first appearance in When Is Wipe data was 19 September 2026.
Which version of Rust does RustFightScenario dev run?
On RustFightScenario dev, the Rust version is network protocol 2633 and build 163207 and the OS is Windows. Joining needs the same protocol version; Steam handles that update for you.
Where is RustFightScenario dev located?
There is no region published for RustFightScenario dev. When Is Wipe does not look up where the machine stands; it shows where a server says it is. 37.65.175.124:28015 is its address.
Tags, lists
Which When Is Wipe lists include RustFightScenario dev? And filters?
These When Is Wipe lists include RustFightScenario dev: Community Rust servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RustFightScenario dev mean?
These are the tags RustFightScenario dev publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp4 (Max players): Capacity is 4 slots; ts8 (Group limit): Teams are capped at 8, as shipped by default; v2633 (Protocol): Protocol 2633: to join, your game must match this version; cs163207 (Build): The game build is 163207; ptrak (Networking): This server uses RakNet, the game's usual network layer; $r? (Region code): The server has no region code. At the top of this page you can see its current players, queue and world creation time, which are in the tags too.
Rules, map
What rules does RustFightScenario dev enforce? And settings?
The name of RustFightScenario dev does not state a gather rate. With the default limit, groups are limited to 8 players. standard survival: gathering, building, raiding That is the game mode: survival. Combat and raiding between players are allowed. This is a community server, in the Community list. VAC is on.
Which map does RustFightScenario dev run?
A procedural map, made by the game, is used by RustFightScenario dev.
Join
How do I join RustFightScenario dev?
Press F1 in Rust and enter client.connect 37.65.175.124:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp4,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust- Game mode This server runs standard Rust survival.
mp4- Max players Capacity is 4 slots.
ts8- Group limit Teams are capped at 8, as shipped by default.
v2633- Protocol Protocol 2633: to join, your game must match this version.
cs163207- Build The game build is 163207.
ptrak- Networking This server uses RakNet, the game's usual network layer.
$r?- Region code The server has no region code.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.