OTCHO
41.109.158.146:28015 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, and #647 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Population
How busy is OTCHO?
At present OTCHO shows as offline; its last appearance was 7 days 20 hours ago. The past week gives an average of 0 players.
How does OTCHO rank against other Rust servers?
Over the last seven days, OTCHO is #15,952 for player hours, placing it in the top 71% of ranked servers globally. #647 is where it places among quad servers.
Wipe schedule
What is the wipe schedule on OTCHO?
Its rhythm is not yet clear from the wipes of OTCHO on record. The monthly force wipe, next on Thursday 5 November at 19:00 UTC, wipes every Rust server. 10 days 13 hours is how long the present world has lasted.
Server
Is OTCHO online, and how reliable is it?
The server OTCHO is offline as of the latest check; last seen 7 days 20 hours ago. 0 of 168 hours were online in the last 7 full days, 0% uptime. Its first appearance in When Is Wipe data was 5 October 2026.
Which version of Rust does OTCHO run?
The Rust version for OTCHO is network protocol 2634 and build 166652, on Linux. Your game must match the protocol to connect, and Steam keeps it updated.
Where is OTCHO located?
For OTCHO, no region is published. What When Is Wipe shows is where a server says it is, not where the machine stands, which it does not look up. 41.109.158.146:28015 is its address.
Tags, lists
Which When Is Wipe lists include OTCHO? And filters?
The When Is Wipe lists OTCHO fits are: Community Rust servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: Softcore; Group limit: Quad; Last wipe: In the last 2 weeks.
What do the server tags on OTCHO mean?
These are the tags OTCHO publishes, read by the game's server browser: gmsoftcore (Game mode): An easier ruleset applies: softcore; mp50 (Max players): Slot count: 50; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Your game version has to be on protocol 2634 to connect; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer in use here, as standard for the game; $r? (Region code): The server has no region code. The tags also hold its population now, its queue and when its world was made, all shown at the top of this page.
Map and rules
What rules does OTCHO enforce? And settings?
No gather rate appears in OTCHO's name. quad, with a maximum of 4 players per group. The game mode for this server is softcore, Facepunch's less punishing mode: some loot is kept. You can fight and raid other players. A community server, it appears in the Community section. Anti-cheat VAC from Valve is on.
Which map does OTCHO run?
The map on OTCHO is procedural, created by the game.
How to join
How do I join OTCHO?
Press F1 in Rust and enter client.connect 41.109.158.146:28015 in the console. You can also use Launch Rust here, which opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmsoftcore,cs166652,ts4
Game
gmsoftcore- Game mode An easier ruleset applies: softcore.
mp50- Max players Slot count: 50.
ts4- Group limit The team limit is 4.
v2634- Protocol Your game version has to be on protocol 2634 to connect.
cs166652- Build The game build is 166652.
ptrak- Networking RakNet is the network layer in use here, as standard for the game.
$r?- Region code The server has no region code.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.